Toxic Eradicator CR 9
A churning fog of shimmering green vapors roils furiously, with fetid fumes billowing out from the depths of the sickly cloud.
DEFENSE HP 145
EAC 22; KAC 24
Fort +13, Ref +9, Will +6
Defensive Abilities vaporous form; Immunities ooze immunities
Speed fly 40 ft. (Su, perfect)
Melee poison lash +22 (1d10+9 A plus eradicator toxin)
Space 10 ft.; Reach 10 ft.
Offensive Abilities engulfing miasma (DC 16)
Str –, Dex +6, Con +4, Int –2, Wis +3, Cha –2
Languages Jagladine (can’t speak any language)
Engulfing Miasma (Ex)
A toxic eradicator can engulf creatures in its path as part of a standard action. It cannot make other attacks during a round in which it engulfs, moving over its opponents and affecting all that share its space. Creatures can avoid being engulfed with a successful DC 16 Reflex save (being pushed back or aside as it moves forward, as they choose), or may forgo their save to attempt an attack of opportunity against the toxic eradicator. Engulfed creatures are exposed to eradicator toxin (see below).
Mephitic Smog (Su)
A toxic eradicator surrounds itself with a bank of churning smog that moves with it and obscures vision within 30 feet as fog cloud. Any creature beginning its turn or moving within 30 feet of the toxic eradicator is nauseated (DC 16 Fortitude negates) for as long as it remains within the cloud and for 1d4 rounds thereafter.
Creatures remaining within the smog must save again each round, though an effected creature beginning its turn outside the smog can attempt a new Fortitude save each round at the end of its turn to remove the nauseated condition. This is a supernatural contact affliction that penetrates the normal environmental protections of armor or a space suit, although stronger barriers, such as a resilient sphere, block it.
Vaporous Form (Ex)
A toxic eradicator’s body is composed of noxious vapors rather than being truly incorporeal, but it shares all traits of the incorporeal subtype except as follows: It cannot move through solid objects or barriers but can pass through holes or openings as small as 1 inch in diameter with no reduction in speed. It is affected by wind conditions as if it were three size categories smaller.
Created as a living bio-weapon by jagladine scientists, the aptly named toxic eradicator was initially developed to purge the unsuccessful or dangerous results of jagladine tampering and experimentation. The toxic eradicator was designed with just enough intelligence to slavishly obey its masters but with more than enough cunning to make it a relentless hunter of its victims. The main inbuilt limitation of the toxic eradicator is that its only attack vector is poison. Any creature which is immune to poison is completely safe from a toxic eradicator’s attack, a fact that the toxic eradicator has been bred to recognize. Genetically programmed to kill, a toxic eradicator focuses its attacks on a single opponent and only retreats if all of its remaining foes are seemingly immune to its poison. In combat, it uses its pinpoint poisoner ability against a foe that it sees performing certain actions, such as drinking something, reading a scroll, or casting a spell, and afterwards seems immune to its attacks. Without orders to follow, a toxic eradicator usually finds an indoor or underground area, ideally one with small cracks or vents that it can use to move through and lurks there waiting for more victims.
Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.