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Hetzuud

Hetzuud CR 3

A silvery puddle-like blob of malleable goo transforms into a new shape, its surface rapidly taking on detailed textures and color.

XP 800
NE Medium ooze (shapeshifter)
Init +1; Senses blindsight (vibration) 60 ft., darkvision 60 ft.; Perception +8

DEFENSE HP 35

EAC 14; KAC 15
Fort +4, Ref +2, Will +4
Immunities ooze immunities

OFFENSE

Speed 20 ft., climb 10 ft.
Melee slam +9 (1d4+7 B)
Ranged static arc pistol +7 (1d6+3 E; critical arc 2)
Offensive Abilities merge

STATISTICS

Str +4, Dex +1, Con +1, Int +0, Wis +1, Cha +1
Skills Athletics +8; Bluff +13; Disguise +13; Stealth +13; Sense Motive +8
Languages Common, Hetzuud (tactile), Ultari
Other Abilities change shape (any [same size category]), compression, internal storage, mimic object, perfect copy Equipment second skin, static arc pistol with 2 batteries (20 charges each)

SPECIAL ABILITIES

Internal Storage (Ex)

A hetzuud can secrete and carry equipment inside itself, but can only store items of light or negligible bulk which are smaller than the hetzuud’s current form (assumed or natural) with a total bulk less than the 5 + hetzuud’s Strength modifier. If a hetzuud spends a full action when using its change shape ability, it can don armor or clothing stored inside it, or ready up to two weapons or other items. A hetzuud can retrieve an item stored inside itself as a swift action without provoking an attack of opportunity.

Merge (Ex)

An adjacent hetzuud can merge with another willing hetzuud as a full action without provoking an attack of opportunity. Up to four hetzuud can merge in this fashion, creating a hetzuud amalgam. Hetzuud within an amalgam remain in constant communication with one another and can coordinate their actions to greater effect while joined, immediately gaining Improved Initiative as a bonus feat. All hetzuud within an amalgam can continue making their own independent actions, manifesting pseudopods to make slam attacks and wielding any manufactured weapons, magic items, or other gear as normal. If a merged hetzuud leaves a square adjacent to the amalgam, it must spend another full action to do so and loses all benefits of the amalgam. A successful sunder combat maneuver dealing at least 1 Hit Point of damage per CR of an amalgam’s constituent members can forcibly separate a single hetzuud from an amalgam (determined randomly). An amalgam provides the following additional effects to all its members:

  • Collaborative Resistance: When making saving throws against individually targeted effects, a hetzuud amalgam uses the highest saving throw modifier of any hetzuud in the amalgam.
  • Conjoined Combat: Two or more hetzuud within an amalgam may initiate their attacks against the same foe, and they are considered to be flanking that foe as if they were in two opposite squares. In addition, as a standard action any hetzuud in an amalgam may attempt harrying fire regardless of their positioning within the amalgam.
  • Distributed Wounds: Hetzuud within an amalgam split all Hit Point damage equally by sharing it among themselves.
  • Pliable Transposition: As a move action, any hetzuud within an amalgam may swap places with another member of the amalgam to occupy a different square within the amalgam.
  • Size Increase: If there are four hetzuud in the amalgam then they each gain a natural reach of 10 feet and increase their slam attack damage die to 1d6.

Mimic Object (Ex)

A hetzuud can use its change shape ability to assume the shape of any inanimate object of the same size category, such as an armchair, bulky chest, door, or statue. The hetzuud cannot substantially alter its size, unless merged with more its kind (see above).

A hetzuud gains a +10 racial bonus on Disguise checks when imitating an object in this manner.

Perfect Copy (Ex)

When a hetzuud uses change shape, it can assume the appearance of specific individuals.

ECOLOGY

Environment any
Organization solitary, pair, or colony (3–12)

A nefarious race of sentient predatory oozes, hetzuud gained notoriety within the Ultari Hegemony as spies and infiltrators capable of altering their shape and density to interact with almost any environment. They excel at mimicking other creatures and objects by modifying their texture and coloration. Multiple hetzuud can also merge into deadlier, greater-sized oozes with dangerous combat abilities, controlling multiple pseudopods with deadly effect.

Currently, hetzuud hold low-ranking status as servitors of the Ultari Hegemony, but they aspire to much more. As a result, when the Hegemony discovered their homeworld, the hetzuud welcomed the invaders rather than resist them. Eager to leave their bleak planet and become part of a greater civilization, they’ve temporarily aligned themselves with a more dominant power structure, patiently awaiting the day of their own ascendance. Since then, the hetzuud have proven especially capable as warriors, spies, and saboteurs. Their oozelike characteristics let them squeeze into enemy holdings, and their ability to perfectly duplicate other creatures makes them excellent infiltrators.

Hetzuud have their own tactile language, touching each other to silently and quickly communicate as if speaking aloud.

An adult hetzuud weighs around 200 pounds and can squeeze itself into 4 cubic feet, or a 1-foot-radius sphere.

Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.