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Kalo Sharkhunter

Kalo Sharkhunter CR 2

XP 600
Kalo soldier
NG Medium monstrous humanoid (aquatic)
Init +4; Senses blindsight (sound) 60 ft., low-light vision; Perception +7

DEFENSE

HP 22
EAC 16; KAC 17
Fort +1; Ref +3; Will +5; Resistances cold 10

OFFENSE

Speed 20 ft., swim 50 ft.
Melee underwater tactical starknife +8 (1d4+3 P)
Ranged underwater autotarget rifle +10 (1d6+2 P) or frag grenade I +10 (explode [15ft., 1d6 P, DC 11])
Offensive Abilities fighting styles (hit-and-run), three-dimensional tactics

STATISTICS

Str +1; Dex +4; Con –1; Int +0; Wis +2; Cha +0 Feats Opening Volley
Skills Athletics +12 (+20 when swimming), Profession (poet) +7, Stealth +12 (+16 in water)
Languages Common, Kalo
Gear freebooter armor I, frag grenades I (2), underwater autotarget rifle with 50 longarm rounds, underwater tactical starknife

SPECIAL ABILITIES

Three-Dimensional Tactics (Ex)

Kalo sharkhunters are trained to fight in three dimensions. Whenever a kalo sharkhunter is fighting underwater, in zero-g, while flying, or in other situations where she isn’t restricted to a single plane of movement, she gains a +1 bonus to attack rolls in any round in which she has moved, even if it’s just a guarded step.

ECOLOGY

Environment any aquatic
Organization solitary, pair, or squad (3–10)

Section 15: Copyright Notice

Starfinder Alien Archive © 2017, Paizo Inc.; Authors: John Compton, Adam Daigle, Crystal Frasier, Amanda Hamon Kunz, Jason Keeley, Jon Keith, Steve Kenson, Isabelle Lee, Lyz Liddell, Robert G. McCreary, Mark Moreland, Joe Pasini, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, and Josh Vogt.