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Jagladine

Jagladine CR 1

Dark, chitinous scales cover the thin legs, multiple forelimbs, and narrow facial features of this tall, spindly creature, its inscrutable gaze peering intently about its surroundings.

XP 400
NE Medium monstrous humanoid (jagladine)
Init +1; Senses darkvision 60 ft., low-light vision; Perception +10

DEFENSE HP 17

EAC 11; KAC 12
Fort +1, Ref +3, Will +6
Defensive Abilities fast healing 2; Immunities disease, poison

OFFENSE

Speed 30 ft., climb 20 ft.
Melee survival knife +7 (1d4 S) or tactical dueling sword +7 (1d6 S)
Ranged azimuth laser pistol +5 (1d4+1 F; critical burn 1d4)

STATISTICS

Str +0, Dex +0, Con +1, Int +4, Wis +, Cha +1
Skills Bluff +5, Intimidate +10, Life Science +10, Medicine +5
Languages Aklo, Common, Ultari, Jagladine
Other Abilities multi-armed, reflexive biology
Gear azimuth laser pistol with 1 battery (20 charges), survival knife, tactical dueling sword

SPECIAL ABILITIES

Multi-Armed (Ex)

A jagladine has four arms, which allows them to wield and hold up to four hands’ worth of weapons and equipment.

While their multiple arms increase the number of items they can have at the ready, it doesn’t increase the number of attacks they can make during combat.

Reflexive Biology (Ex)

As a full-round action, a jagladine can absorb a single disease or poison effect without suffering any ill conditions. As a swift action while it has such an effect absorbed, it can attempt a Fortitude save against the DC of the absorbed disease or poison to excrete a liquified version of the disease or poison. If successful, this excretion remains potent for the next 24 hours. The liquified version of the disease or poison must be applied via ingestion or injury. A jagladine can only store one disease or poison at a time; further disease and poison effects are ignored per their racial immunity.

ECOLOGY

Environment any land
Organization solitary, pair, or research enclave (3–8 plus 20 klaven)

The jagladine represent a clear threat to the multiverse. Bereft of the guiding morality found in other species, they see themselves on the cusp of becoming ‘living gods’. Expert biologists in the extreme, the jagladine maintain a research enclaves on dozens of unclaimed worlds, hard at work on developing a means to dominate other species and assimilate them into their growing base of power. From these scientific outposts, the jagladine routinely tamper with the natural evolution of native creatures and pathogens, caring not for the repercussions their research has on the greater multiverse.

Embodying a curious mix of reptilian and insectoid traits, jagladine have a toughened hide for added protection, and display an unnerving knack for crawling about on even the most difficult of surfaces. To compensate for their woefully average physique, they also enjoy a natural immunity to disease and poison, even cultivating an internal means of storing such toxins for future use through their enhanced biology. Typically taller than a human, a jagladine stands 6 feet tall and weighs around 150 pounds.

Jagladine Subtype

Required Type: Monstrous humanoid.

Traits: darkvision 60 ft.; low-light vision; fast healing 2 (increases to 5 at CR 8, and to 10 at CR 14); immunity to disease and poison; climb 20 ft.; multi-armed; gains reflexive biology ability.

Multi-Armed (Ex)

A jagladine has four arms, which allows them to wield and hold up to four hands’ worth of weapons and equipment.

While their multiple arms increase the number of items they can have at the ready, it doesn’t increase the number of attacks they can make during combat.

Reflexive Biology (Ex)

As a full-round action, a jagladine can absorb a single disease or poison effect without suffering any ill conditions. As a swift action while it has such an effect absorbed, it can attempt a Fortitude save against the DC of the absorbed disease or poison to excrete a liquified version of the disease or poison. If successful, this excretion remains potent for the next 24 hours. The liquified version of the disease or poison must be applied via ingestion or injury. A jagladine can only store one disease or poison at a time; further disease and poison effects are ignored per their racial immunity.

Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.