Home >Game Mastering >Bestiary >Creatures by Type >Monstrous Humanoids >Haan >

Haan

Haan CR 3

XP 800
CN Large monstrous humanoid
Init +4; Senses darkvision 60 ft.; Perception +13

DEFENSE

HP 36
EAC 14; KAC 15
Fort +2; Ref +4; Will +8

OFFENSE

Speed 30 ft., fly 30 ft. (Ex, average)
Melee balloon +10 (see below) or claw +10 (1d4+5 S)
Space 10 ft.; Reach 10 ft.
Offensive Abilities firespray

STATISTICS

Str +2; Dex +4; Con +0; Int –1; Wis +1; Cha +0 Skills Acrobatics +13, Engineering +8, Piloting +13, Stealth +8
Languages Brethedan, Common

SPECIAL ABILITIES

Balloon (Ex)

A haan can create and inflate a web balloon and attach it to an adjacent enemy with a successful melee attack against KAC. If the attack hits, the target immediately rises 30 feet off the ground in a straight line, and it continues to rise at a speed of 30 feet each round on the haan’s turn. Every round after the balloon is attached, the target can attempt a DC 14 Reflex save to cut or break free of the web balloon. If freeing itself from the balloon causes the creature to fall, it takes falling damage as normal. This ability does not function in a vacuum or zero gravity.

Firespray (Ex)

As a standard action, a haan can spray its flammable lifting gases and light them with sparks, creating a 30-foot cone of flame. All creatures within the cone take 3d6 fire damage (Reflex DC 14 half).

ECOLOGY

Environment any sky
Organization solitary, pair, or flotilla (3–10)

Section 15: Copyright Notice

Starfinder Alien Archive © 2017, Paizo Inc.; Authors: John Compton, Adam Daigle, Crystal Frasier, Amanda Hamon Kunz, Jason Keeley, Jon Keith, Steve Kenson, Isabelle Lee, Lyz Liddell, Robert G. McCreary, Mark Moreland, Joe Pasini, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, and Josh Vogt.