Home >Game Mastering >Bestiary >Creatures by Type >Monstrous Humanoids >Formian >

Formian Taskmaster

Formian Taskmaster CR 7

XP 3,200
LN Medium monstrous humanoid
Init +2 (+6 with hive mind); Senses blindsense (scent) 30 ft., darkvision 60 ft.; Perception +14 (+18 with hive mind)

DEFENSE HP 90

EAC 18; KAC 19
Fort +6; Ref +8; Will +12
Resistances sonic 10

OFFENSE

Speed 40 ft.
Melee stinger +12 (1d8+8 P plus taskmaster toxin)
Ranged thunderstrike streetsweeper +14 (1d10+7 So; critical knockdown)
Spell-Like Abilities (CL 7th; ranged +14)

1/daysuggestion (DC 20), tongues
3/daydaze monster (DC 19), force blast (DC 19), hurl forcedisk, mystic cure (2nd level)
At willcharm person (DC 18), mind-link

STATISTICS

Str +1; Dex +2; Con +1; Int +2; Wis +5; Cha +4
Skills Diplomacy +19, Profession (merchant) +19, Sense Motive +14
Feats Combat Casting
Languages Common; telepathy 120 ft.
Other Abilities hive mind, mental motivation
Gear thunderstrike streetsweeper with 2 high-capacity batteries (40 charges each)

SPECIAL ABILITIES

Hive Mind (Ex)

Formians operate from a shared hive intelligence that allows them to communicate nearly instantaneously. While within telepathic range of at least one other formian with this ability, a formian gains a +4 bonus to initiative and to Perception checks. If one formian is aware of a combatant, all members of the hive mind within range are aware of it, and a member of the hive mind cannot be surprised unless all members within range are surprised. If one member of the hive mind succeeds at a Will save to disbelieve an illusion effect, all members of that hive mind within telepathic range also disbelieve the effect.

Mental Motivation (Su)

As a move action, a taskmaster can inspire all other formians from the same hive within range of its telepathy, granting them a +2 morale bonus to attacks, skill checks, and saves against charm and fear effects for 1 minute. A creature can be affected by only one taskmaster’s mental motivation ability at a time.

ECOLOGY

Environment any land or underground
Organization solitary, exchange (2–6), work crew (1 plus 6–12 formian workers), or band (1 plus 3–15 formian workers and 5–8 formian warriors)

Formian taskmasters and myrmarchs each serve highly specialized roles within their hive-organized species. Taskmasters are typically 5 feet tall and weigh 300 pounds, while myrmarchs average 8 feet in height and weigh around 1,200 pounds.

Formian taskmasters play a mercantile role and often represent formian interests abroad. Formian myrmarchs are almost never seen outside of the hive. These aristocratic members of formian culture are the queen’s agents and advisors, generals of formian armies, and leaders of complex civic projects.

They are deadly combatants, but their real power comes from their ability to elicit extraordinary performance from the entire hive.

Section 15: Copyright Notice

Starfinder Alien Archive 2 © 2018, Paizo Inc.; Authors: Alexander Augunas, Kate Baker, John Compton, Adam Daigle, Brian Duckwitz, Eleanor Ferron, Amanda Hamon Kunz, James Jacobs, Mikko Kallio, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Mark Moreland, Matt Morris, Adrian Ng, Joe Pasini, Lacy Pellazar, David N. Ross, Stephen Rowe, Chris Sims, Owen K.C. Stephens, James L. Sutter, and Russ Taylor.