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Formian Myrmarch

Formian Myrmarch CR 10

XP 9,600
LN Large monstrous humanoid
Init +3 (+7 with hive mind); Senses blindsense (scent) 30 ft., darkvision 60 ft.; Perception +19 (+23 with hive mind)

DEFENSE HP 165

EAC 23; KAC 25
Fort +12; Ref +14; Will +11
Resistances sonic 10

OFFENSE

Speed 50 ft.
Melee sting +23 (2d10+18 P plus myrmarch toxin)
Multiattack sting +17 (1d10+18 P plus myrmarch toxin), 2 claws +17 (1d10+18 S), bite +17 (1d10+18 P & S)
Ranged LFD sonic rifle +20 (2d10+10 So; critical deafen [DC 17])
Space 10 ft.; Reach 5 ft.
Spell-Like Abilities (CL 10th; ranged +20)

1/dayenervation (DC 18)
3/daycharm monster (DC 17)
At willstatus

STATISTICS

Str +8; Dex +3; Con +5; Int +2; Wis +2; Cha +2
Skills Diplomacy +24, Sense Motive +19, Stealth +19
Feats Mobility
Languages Common; telepathy 150 ft.
Other Abilities hive mind, inspire hive
Gear LFD sonic rifle with 2 high-capacity batteries (40 charges each)

SPECIAL ABILITIES

Hive Mind (Ex)

Formians operate from a shared hive intelligence that allows them to communicate nearly instantaneously. While within telepathic range of at least one other formian with this ability, a formian gains a +4 bonus to initiative and to Perception checks. If one formian is aware of a combatant, all members of the hive mind within range are aware of it, and a member of the hive mind cannot be surprised unless all members within range are surprised. If one member of the hive mind succeeds at a Will save to disbelieve an illusion effect, all members of that hive mind within telepathic range also disbelieve the effect.

Inspire Hive (Su)

Once per day as a full action, a myrmarch can agitate the hive mind to empower all formian warriors and workers within range of its telepathy.

For 10 minutes, each affected creature gains a +4 morale bonus to attack rolls, saving throws, and skill checks, as well as immunity to fear effects and temporary Hit Points equal to twice the creature’s CR. A creature can be affected by only one myrmarch’s inspire hive ability at a time.

ECOLOGY

Environment any land or underground
Organization solitary, team (2–4), platoon (1 plus 7–18 formian warriors and 6–12 formian workers), or royal guard (4 plus 12–20 formian warriors)

Formian taskmasters and myrmarchs each serve highly specialized roles within their hive-organized species. Taskmasters are typically 5 feet tall and weigh 300 pounds, while myrmarchs average 8 feet in height and weigh around 1,200 pounds.

Formian taskmasters play a mercantile role and often represent formian interests abroad. Formian myrmarchs are almost never seen outside of the hive. These aristocratic members of formian culture are the queen’s agents and advisors, generals of formian armies, and leaders of complex civic projects.

They are deadly combatants, but their real power comes from their ability to elicit extraordinary performance from the entire hive.

Section 15: Copyright Notice

Starfinder Alien Archive 2 © 2018, Paizo Inc.; Authors: Alexander Augunas, Kate Baker, John Compton, Adam Daigle, Brian Duckwitz, Eleanor Ferron, Amanda Hamon Kunz, James Jacobs, Mikko Kallio, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Mark Moreland, Matt Morris, Adrian Ng, Joe Pasini, Lacy Pellazar, David N. Ross, Stephen Rowe, Chris Sims, Owen K.C. Stephens, James L. Sutter, and Russ Taylor.