Asquenti CR 2
This pink-shelled tauric crustacean scuttles closer. A slight humming sound comes from its substantially larger pincer.
DEFENSE HP 25
EAC 13; KAC 15
Fort +4, Ref +6, Will +3
Resistances sonic 10
Incredible Sight (Ex)
Sonic Lance (Ex)
As a standard action, an asquenti can snap its sonic pincer to generate a ray of sonic energy. This is a ranged attack against EAC with a range of 100 feet (no increment); it has the stunned critical hit effect.
Sonic Pincer (Ex)
One of an asquenti’s pincers is significantly larger, snapping shut with supersonic speed. This attack still targets KAC but deals both bludgeoning and sonic damage and has the stunned effect on a critical hit.
Water Breathing (Ex)
An asquenti can breathe underwater indefinitely and can freely use spells and other abilities while submerged.
Environment temperate or warm ocean
Organization solitary, pair, troupe (3-8), assault (9-20 plus 1 CR 4 lieutenant), army (21-100 plus 1 CR 4 lieutenant per 20 adults, 1 CR 7 spellcaster specialist, and 1 CR 8 captain), colony (100 to thousands led by a CR 10 or higher general)
Asquenti live in the shallow and upper reaches of the world’s oceans, using their innate sense of the waters around them to hunt for prey with their sonic lance. Once a foe is stunned, asquenti swarm them and finish them off with pincers, hoping to keep them stunned and non-resistant. As apex predators, they have undisputed dominance of their territories.
Asquenti colonies can have several thousand residents, and create wondrous coral cities, coaxing the living coral into useful structures. Scholars and technologists use a combination of subsonic frequencies and their knowledge of the marine world to rapidly increase coral growth and grow buildings in a matter of weeks. Asquenti colonies regularly patrol their territories, ensuring their food isn’t poached by others, as well as looking out for kraken agents lurking in the depths.
Their sense of the natural world around them is particularly sensitive to foreign technological or magical pollutants. Not only do these threaten their habitat and their food sources, but an excess of pollutants in their waters catalyzes biochemical reactions in asquenti. These changes affect their psychology to be more militant, and inflame their passions, causing them to attack the cause of the disruption. While this doesn’t turn asquenti into mindless killing machines, it does strengthen their martial instincts, causing most asquenti to become aggressive to all outsiders. Most asquenti assume land dwellers pollute their waters, and even when their home waters are pristine, asquenti have an innate distrust of land dwellers. Persistent peaceful overtures can overcome this distrust, especially in the asquenti who fail to succumb to their biochemical drives.
A typical asquenti stands 7 feet tall and weighs 500 pounds.
Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.