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Kothama

Kothama CR 10

XP 9,600
N Huge magical beast (cold)
Init +1; Senses darkvision 120 ft., low-light vision; Perception +24
Aura calming presence (30 ft., Will DC 19)

DEFENSE

HP 155
EAC 23; KAC 24
Fort +7; Ref +11; Will +17
Immunities cold
Weaknesses vulnerable to fire

OFFENSE

Speed 40 ft.
Melee stomp +19 (2d8+13 B)
Space 15 ft.; Reach 10 ft.
Offensive Abilities trample (2d8+13 B)

STATISTICS

Str +3; Dex +1; Con +5; Int +2; Wis +8; Cha +1
Skills Diplomacy +19, Mysticism +24, Sense Motive +24
Languages Kothama, Vesk
Other Abilities stellar alignment (graviton), stellar revelations (gravity hold [DC 19], gravity surge, starquake, stealth warp)

SPECIAL ABILITIES

Calming Presence (Su)

Kothamas exude an aura of calm. Non-kothama creatures within 30 feet of a kothama must succeed at a Will saving throw to be able to attack, cast a spell on an unwilling target, or use an offensive ability. A creature that succeeds at the saving throw is immune to the same kothama’s calming presence for 24 hours.

ECOLOGY

Environment any
Organization solitary, pair, or observatory (3–6)

Kothamas are massive, shaggy creatures with thick, trunk-like legs and two muscled arms. An average kothama is 18 feet tall and weighs 24 tons. Their flat faces have four glassy eyes, each one inky black and speckled with silver spots, and are perpetually facing skyward.

Kothamas are agender; they breed by pairing up to fertilize one another, then go their separate ways to give birth alone.

Kothamas are peaceful and solitary nocturnal natives of icy planets with a fascination with the starry sky, and most spend their nights alone, meditating on the cosmos from their simple homes at extremely high altitudes. The furry beasts prefer the extreme cold and thin air of the highest reaches of their planets, stemming from their origins on frozen plains. While kothamas can tolerate somewhat warmer temperatures, such as those in equatorial regions, they never feel truly comfortable unless approaching the heatless perfection of deep space.

When interacting with other species, kothamas tend to rely on their calming aura to keep things pleasant, resorting to violence only in rare instances of self-defense, or even incidentally as they trample smaller creatures while attempting to escape. When vesk invasion forces first arrived on their planets, kothamas’ calming presence unnerved the bellicose vesk, who had expected fierce resistance from the intimidatingly large creatures. A lack of natural resources (with the notable exception of shimmerstone; see below) and centralized government—along with the extensive effort required to exert control over a large, diffuse population—has led to a minimal vesk presence on the kothamas’ home planets.

In fact, an assignment to a post in this frigid, conflict-free frontier has become a form of punishment for vesk who have dishonored themselves in combat or become politically problematic.

Section 15: Copyright Notice

Starfinder Alien Archive 3 © 2019, Paizo Inc.; Authors: Saif Ansari, Kate Baker, John Compton, Adam Daigle, Katina Davis, Eleanor Ferron, Crystal Frasier, Leo Glass, Sasha Lindley Hall, Amanda Hamon, Thurston Hillman, James Jacobs, Jenny Jarzabski, Virginia Jordan, Jason Keeley, Natalie Kertzner, Luis Loza, Lyz Liddell, Ron Lundeen, Crystal Malarsky, Robert G. McCreary, Hilary Moon Murphy, Adrian Ng, Joe Pasini, Lacy Pellazar, Samantha Phelan, Jessica Redekop, Simone D. Sallé, Michael Sayre, Owen K.C. Stephens, James L. Sutter, Jason Tondro, Diego Valdez, and Linda Zayas-Palmer.