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Shimreen Warrior

Shimreen Warrior CR 5

XP 1,600
Shimreen soldier
LN Medium humanoid (shimreen)
Init +7; Perception +11

DEFENSE

HP 74
EAC 17; KAC 20
Fort +7; Ref +5; Will +6
Immunities dazzled; Resistances electricity 5

OFFENSE

Speed 40 ft. (35 ft. in armor)
Melee crystal lance +14 (1d3+12 P)
Ranged thunderstrike sonic rifle +11 (1d10+5 So; critical deafen [DC 13]) or frag grenade II +11 (explode [15 ft., 2d6 P, DC 13])
Offensive Abilities amplify (1d4), charge attack, fighting styles (blitz)

STATISTICS

Str +5; Dex +3; Con +2; Int +2; Wis +0; Cha +1
Skills Acrobatics +11, Athletics +16, Engineering +11
Languages Shimreeni, Terran
Other Abilities radiant, shift limb
Gear lashunta ringwear II, thunderstrike sonic rifle with 2 high-capacity batteries (40 charges each), frag grenades II (2)

SPECIAL ABILITIES

Amplify (Ex)

Whenever a shimreen takes energy damage, they can voluntarily take an additional 1d4 damage of the same type by amplifying the energy within their crystalline form. The next time the shimreen hits with a melee attack, they release this energy, dealing an additional amount of damage equal to the extra damage the shimreen took (and of the same type). The shimreen can’t take additional damage in this way again until they release the energy they’re storing. If unused, this stored energy dissipates after 10 minutes. The amount of extra damage the shimreen takes (and deals) increases to 2d4 at 8th level (or CR 8) and 3d4 at 16th level (or CR 16).

Radiant (Ex)

A shimreen constantly emits dim, normal, or bright light in a 5-foot radius and is immune to the dazzled condition. A shimreen can adjust their current level of light as a move action, but they can’t extinguish it.

Shift Limb (Ex)

As a swift action, a shimreen can transform one of their hands into a natural weapon that deals piercing damage. While transformed, this hand can’t be used to hold or use anything. The shimreen can reverse the transformation as a swift action.

ECOLOGY

Environment any
Organization solitary, pair, or cluster (3–8)

Shimreens are composed of glimmering crystal, and the average shimreen is 7 feet tall and weighs 600 pounds.

Though their tall, angular bodies can be any color (or even clear), most tend toward cool, bright jewel tones such as blue, purple, or teal. Much like their radiant metropolises, shimreens glow from within.

The most popular legend about how shimreens came to be holds that the first shimreen was kissed by lightning, rising out of the earth and into sapience—and that their spark has passed down through the generations. Whatever their origins, modern shimreen are not so much born as they are made.

Shimreens are able to change their body slightly to fit their needs, including shifting an arm into a crystal lance or adjusting their constant internal glow. A significant number of shimreens shape the crystals atop their heads to form crowns, while others let the crystals around their faces grow wild to form clusters they call manes— and some do both.

Workers can have a variety of skilled occupations and include artisans, engineers, entertainers, and scientists.

Warriors are mainly tasked with fending off attempted incursions from outsiders who covet the shimreens’ plentiful resources, though they are also skilled in hunting the wild creatures that survive unprotected in the planet’s harsh atmosphere.

Racial Traits

Ability Adjustments: +2 Dex, +2 Int, –2 Wis

Hit Points: 4

Size and Type

Shimreens are Medium humanoids with the shimreen subtype.

Amplify (Ex)

Whenever a shimreen takes energy damage, they can voluntarily take an additional 1d4 damage of the same type by amplifying the energy within their crystalline form. The next time the shimreen hits with a melee attack, they release this energy, dealing an additional amount of damage equal to the extra damage the shimreen took (and of the same type). The shimreen can’t take additional damage in this way again until they release the energy they’re storing. If unused, this stored energy dissipates after 10 minutes. The amount of extra damage the shimreen takes (and deals) increases to 2d4 at 8th level (or CR 8) and 3d4 at 16th level (or CR 16).

Resistances

Shimreens have resistance 5 to electricity, thanks to their crystalline structure.

Radiant (Ex)

A shimreen constantly emits dim, normal, or bright light in a 5-foot radius and is immune to the dazzled condition. A shimreen can adjust their current level of light as a move action, but they can’t extinguish it.

Shift Limb (Ex)

As a swift action, a shimreen can transform one of their hands into a natural weapon that deals piercing damage. While transformed, this hand can’t be used to hold or use anything. The shimreen can reverse the transformation as a swift action.

Section 15: Copyright Notice

Starfinder Alien Archive 3 © 2019, Paizo Inc.; Authors: Saif Ansari, Kate Baker, John Compton, Adam Daigle, Katina Davis, Eleanor Ferron, Crystal Frasier, Leo Glass, Sasha Lindley Hall, Amanda Hamon, Thurston Hillman, James Jacobs, Jenny Jarzabski, Virginia Jordan, Jason Keeley, Natalie Kertzner, Luis Loza, Lyz Liddell, Ron Lundeen, Crystal Malarsky, Robert G. McCreary, Hilary Moon Murphy, Adrian Ng, Joe Pasini, Lacy Pellazar, Samantha Phelan, Jessica Redekop, Simone D. Sallé, Michael Sayre, Owen K.C. Stephens, James L. Sutter, Jason Tondro, Diego Valdez, and Linda Zayas-Palmer.