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Shatori Theorist

Shatori Theorist CR 10

XP 9,600
Shatori mystic LN Medium humanoid (shatori)
Init +0; Perception +19

DEFENSE

HP 140 RP 5
EAC 22; KAC 23
Fort +9; Ref +9; Will +13; +2 vs. death effects, disease, fear effects, poison

OFFENSE

Speed 30 ft.
Melee buzzblade dueling sword +16 (2d6+10 S)
Ranged elite semi-auto pistol +18 (3d6+8 P)
Mystic Spell-Like Abilities (CL 10th)

10/daymind probe (DC 22)
At willmind-link

Spell-Like Abilities (CL 10th)

At willdetect magic, grave words, stabilize

Mystic Spells Known (CL 10th; ranged +18)

4th (3/day)confusion (DC 22), divination
3rd (6/day)dispel magic, mind thrust (DC 21), speak with dead (DC 21), tongues
2nd (at will)augury, see invisibility

Connection Akashic

STATISTICS

Str +0; Dex +0; Con +0; Int +3; Wis +8; Cha +5
Skills Culture +19, Diplomacy +24, Mysticism +24, Sense Motive +19
Languages Azlanti, Celestial, Common, Draconic, Infernal, Perani
Other Abilities access Akashic Record, peer into the future 1/day, psychometry, shared stillness Gear freebooter armor III, buzzblade dueling sword with 1 battery (20 charges), elite semi-auto pistol with 24 small arm rounds

SPECIAL ABILITIES

Psychometry (Su)

By taking a standard action to touch a creature or object, a shatori gains a +4 racial bonus to their next check to identify the creature, their next check to recall knowledge about the creature or the object, or their next Sense Motive check against the creature. To touch an unwilling creature, the shatori must succeed at a melee attack roll against that creature’s EAC.

Shared Stillness (Su)

Allies within 10 feet of a shatori gain a +1 morale bonus to saving throws against fear effects.

ECOLOGY

Environment any (Perdure)
Organization solitary, pair, or meeting (3–6)

Shatoris had a utopian civilization that spanned several worlds, built upon a wellspring of magic on their home world. When the source of their power dwindled, the shatoris searched the planes for more eldritch energy. Their overreach led them to Abaddon, and when they retreated from that plane, an army of daemons followed them back to their system.

The daemons overwhelmed the defenses, destroying civilization and the environment there. As the forces of Abaddon spread, the shatoris withdrew to Perdure, another world in their system, to plan. They knew their doom was a matter of time, so they hastily enacted a complex ritual that opened a demiplane to allow some of them to enter stasis for centuries. The complex spell was too rushed, though, and the survivors ended up in a pocket dimension connected to where the shatoris slept for ages.

When their spell released them, the remaining shatoris were changed. They each retained great height and grace, but their flesh had become semitransparent and their bones limned with light. This combination makes shatoris’ eyes glow and their bones visible through their translucent flesh.

The shatoris returned to Perdure a shattered people.

They had witnessed their species’ near extinction and their civilization’s ruin. All their previous accomplishments had been razed to ruins, and their future seems to be one of slow attrition. Despair gripped survivors in the early days after their return.

The wisest shatoris could see that their people’s despondency might accomplish what the daemons could not. Nine of these shatoris drafted a document, laying out ideal behavior and enshrining a culture of impartiality and tranquility, placing the objective over the subjective.

The Shaban endorses detachment from the material world and rejects the worship of gods. It instead recommends philosophical egoism that leans toward benevolent self-interest, which includes working to benefit others, seeing the common good as an extension of personal welfare. Based on the Shaban, shatoris believe they should each find a purpose and use their gifts to fulfill that reason for existing, profiting themselves and others. According to the Shaban, inaction is the greatest sin—a wasted life dishonors the billions of shatoris who were denied the chance to live at all.

Shatoris see each death among them as a potentially catastrophic loss. Therefore, they seek to ensure their personal knowledge and culture is remembered even if they fail to survive, keeping detailed records. Shatoris also distribute their knowledge with little restraint, including to other sapient species.

When the Signal provided hyperspace travel to the shatoris, they had already expanded to Prevail, another world relatively untouched by daemons.

When the Azlanti arrived in their system, the shatoris headed off conflict by offering their services as analysts, scholars, and magic-users.

The system became a vassal of the empire with no struggle. Shatoris serve the Azlanti with quiet obedience, fearing for their species’ survival. Still, some brave shatoris act subtly against the empire. As highly skilled servants, shatoris conduct research and fill bureaucratic roles essential to the empire’s stability and expansion.

Many of these privileged positions allow shatoris to influence the course of the empire’s policy and future, and the stoic immortals hope the long-term impact of their actions changes the empire for the better of all.

The combination of shatori philosophy, dread of extinction, and desire for remembrance makes many averse to risk.

Such shatoris remain in imperial space, hunting for ways to alter their fate. A few shatoris, however, are bold enough to take greater risks and travel the galaxy in search of answers and new possibilities.

Racial Traits

Ability Adjustments: +2 Int, +2 Wis, –2 Con

Hit Points: 4

Size and Type

Shatoris are Medium humanoids with the shatori subtype.

Conditioning

Shatoris have a +2 racial bonus to saving throws against death effects, disease, fear effects, and poison.

Psychometry (Su)

By taking a standard action to touch a creature or object, a shatori gains a +4 racial bonus to their next check to identify the creature, their next check to recall knowledge about the creature or the object, or their next Sense Motive check against the creature. To touch an unwilling creature, the shatori must succeed at a melee attack roll against that creature’s EAC.

Shared Stillness (Su)

Allies within 10 feet of a shatori gain a +1 morale bonus to saving throws against fear effects.

Spell-Like Abilities

Shatoris gain the following spell-like abilities. The caster level for these effects equals the shatori’s level.

At willdetect magic, grave words, stabilize

Section 15: Copyright Notice

Starfinder Alien Archive 3 © 2019, Paizo Inc.; Authors: Saif Ansari, Kate Baker, John Compton, Adam Daigle, Katina Davis, Eleanor Ferron, Crystal Frasier, Leo Glass, Sasha Lindley Hall, Amanda Hamon, Thurston Hillman, James Jacobs, Jenny Jarzabski, Virginia Jordan, Jason Keeley, Natalie Kertzner, Luis Loza, Lyz Liddell, Ron Lundeen, Crystal Malarsky, Robert G. McCreary, Hilary Moon Murphy, Adrian Ng, Joe Pasini, Lacy Pellazar, Samantha Phelan, Jessica Redekop, Simone D. Sallé, Michael Sayre, Owen K.C. Stephens, James L. Sutter, Jason Tondro, Diego Valdez, and Linda Zayas-Palmer.