EAC 10, KAC 11
Fort +0, Ref +3, Will +3; +2 vs. illusions
Speed 30 ft.
Melee tactical baton +4 (1d4 B)
Ranged pulsecaster pistol +4 (1d4 E nonlethal)
Offensive Abilities trick attack +1d4
Before Combat The minions remain hidden and carefully prepare their positioning, always mindful of possible escape routes. They will often prepare a distraction via acts of sabotage or use their image projectors.
During Combat The minions stay evasive, setting up trick attacks and darting behind cover.
Morale The minions are willing to fight to the death, but they know their strength comes from stealth and surprise; thus, they usually retreat quickly when confronted with alert opposition, only to return later.
Str +0, Dex +3, Con +0, Int +2, Wis +0, Cha +1
Skills Acrobatics +10, Bluff +5, Computers +10, Piloting +5, Engineering +10, Sense Motive +5, Sleight of Hand +10, Stealth +10
Languages Abyssal, Common, Wayang
Other Abilities operative specialization (thief)
Gear rebreather, comm unit, engineering kit, goggles, hacking kit, image projector, security fob
Once per day, a wayang can cloak himself as a standard action, appearing as little more than an area of shadow of his approximate size. This functions as invisibility lasting 5 rounds.
Trick Attack (Ex)
An operative can trick or startle a foe, and then take a shot when she drops her guard. As a full action, the operative can move up to his speed. Whether or not he moved, he can then make an attack with a melee weapon with the operative special property or a small arm.
Just before making the attack, the operative attempts a DC 21 Bluff, Intimidate, Sleight of Hand, or Stealth check. If the operative succeeds, he deals an additional 1d4 damage and the target is flat-footed. The operative can’t use this ability with a weapon that has the unwieldy special feature or otherwise requires a full action to fire once.
Blood Space and Moon Dust. © 2017, Rogue Genius Games, LLC; Author: Matt Banach. Developed and Published by Owen K.C. Stephens. Hail the Empress!