Sarcesian Sniper CR 5
HP 64 RP 4
EAC 19; KAC 20
Fort +4; Ref +9; Will +8
Defensive Abilities evasion, uncanny agility
Speed 40 ft.
Melee tactical dueling sword +10 (1d6+5 S)
Ranged advanced Diasporan rifle +12 (2d8+5 F) or frag grenade II +12 (explode [15 ft., 2d6 P, DC 15])
Space 10 ft.; Reach 10 ft.
Offensive Abilities debilitating trick, trick attack +3d8
Str +0; Dex +5; Con +0; Int +3; Wis +0; Cha +2
Skills Acrobatics +17, Bluff +12, Computers +12, Stealth +17, Survival +12
Languages Common, Sarcesian
Other Abilities operative exploits (cloaking field), specialization (ghost), void flyer
Gear estex suit II, advanced Diasporan rifle (see page 99) with 2 batteries (20 charges each), frag grenades II (4), tactical dueling sword
Void Flyer (Su)
A sarcesian can go 1 hour without breathing and can exist in a vacuum without suffering the associated environmental effects. By spending 1 Resolve Point, a sarcesian can extend this duration to a number of hours equal to her CR, or she can double that by spending 2 Resolve Points. When in a vacuum, sarcesians automatically grow wings made from pure energy that grant them a supernatural fly speed of 120 feet (average maneuverability) but that work only in a vacuum.
Environment any low-gravity
Organization solitary, pair, or squad (3–5)
Starfinder Alien Archive © 2017, Paizo Inc.; Authors: John Compton, Adam Daigle, Crystal Frasier, Amanda Hamon Kunz, Jason Keeley, Jon Keith, Steve Kenson, Isabelle Lee, Lyz Liddell, Robert G. McCreary, Mark Moreland, Joe Pasini, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, and Josh Vogt.