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Reptoid

Reptoid CR 1

XP 400
LE Medium humanoid (reptoid, shapechanger)
Init +0; Senses low-light vision; Perception +5

DEFENSE

HP 16
EAC 11; KAC 12
Fort +1; Ref +1; Will +6; +2 vs. mind-affecting effects and poisons

OFFENSE

Speed 30 ft.
Melee claw +4 (1d4+2 S)
Ranged azimuth laser pistol +2 (1d4+1 F; critical burn 1d4)
Spell-Like Abilities (CL 1st)

1/daycharm person (DC 15), command (DC 15)
At willdaze (DC 14), telepathic message

STATISTICS

Str +1; Dex +0; Con –1; Int +2; Wis +1; Cha +4
Skills Bluff +10, Diplomacy +10, Disguise +5, Sense Motive +5
Languages Common, Reptoid, Vercite
Other Abilities change shape
Gear second skin, azimuth laser pistol with 2 batteries (20 charges each)

ECOLOGY

Environment any
Organization solitary, pair, or cabal (3–8 plus 1 reptoid master)

Reptoids are masters of disguise and deception, who use their shapechanging abilities to infiltrate countless other societies, impersonating influential individuals and seeking positions of power within their target culture. The number of reptoids hidden within any given society is unknown, as in addition to their exceptional espionage and infiltration skills, the creatures also have psychic magic that allows them to cover their tracks and ensure cooperation from their enemies.

The limited nature of the reptoids’ shapechanging ability means an individual typically holds only one alias at a time and undertakes the process of changing its cover only if that identity has been compromised. In some cases, reptoids work behind the scenes to engineer “mysterious accidents” that allow them to discard problematic identities and assume new ones, and some conspiracy theorists or counterespionage officials tend to view high-profile deaths as signs of potential reptoid activity—either covert assassinations by the creatures, or staged deaths to cover for new identities.

Reptoids are known to spend years in their assumed forms; some spend more of their lives as other creatures than in their natural forms.

As might be expected, reptoids are secretive about the end goals of their infiltrations, and when under extreme duress, they choose to die rather than reveal information about their homeworld or race.

Some posit they are weakening target societies in preparation for the eventual invasion, while others argue they may already hold complete control, and thus have no need for an invasion, preferring to live like parasites within a host society.

Section 15: Copyright Notice

Starfinder Alien Archive © 2017, Paizo Inc.; Authors: John Compton, Adam Daigle, Crystal Frasier, Amanda Hamon Kunz, Jason Keeley, Jon Keith, Steve Kenson, Isabelle Lee, Lyz Liddell, Robert G. McCreary, Mark Moreland, Joe Pasini, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, and Josh Vogt.