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Giant, Shadow

Shadow CR 13

XP 25,600
LE Large humanoid (extraplanar, giant)
Init +3; Senses darkvision 120 ft., low-light visionPerception +28

DEFENSE

HP 227
EAC 27; KAC 29
Fort +17; Ref +12; Will +15
Defensive Abilities shadow cloak; Immunities ability damage, ability drain, cold, negative levels

OFFENSE

Speed 30 ft.
Melee ecclesiastic shadow chains +26 (9d4+21 C plus energy drain; critical bind)
Ranged tomb-class void rifle +23 (2d10+13 C; critical suffocate [DC 19]) or hurled debris +23 (6d6+13 B plus energy drain)
Offensive Abilities crush (3d12+21 B), energy drain (1 level, DC 19)

STATISTICS

Str +8; Dex +3; Con +6; Int +0; Wis +4; Cha +0
Feats Deadly Aim, Improved Combat Maneuver (bull rush)
Skills Athletics +23, Intimidate +28, Stealth +23
Languages Common, Shadowtongue
Gear superior iridishell, ecclesiastic shadow chains, tomb-class void rifle with 1 high-capacity battery (40 charges)

SPECIAL ABILITIES

Energy Drain (Su) A shadow giant inflicts its energy drain attack no more than once per round via its first successful melee attack or via hurl debris.

Hurl Debris (Ex) The mighty strength of a giant allows it to turn nearly anything into a ranged weapon. A giant is assumed to have such debris available (either loose or readily torn from the environment without requiring an extra action) unless the GM rules otherwise. Hurled debris has a range increment equal to the giant’s Strength modifier × 5 feet. Such attacks also create difficult terrain in a 5-foot-radius area around the target, or a 10-foot-radius area for Huge and larger giants.

Shadow Cloak (Su) As a move action in any illumination other than direct sunlight, a shadow giant can cloak itself in moving shadows that grant it concealment (20% miss chance) for 1d6+6 rounds. It can use this ability three times per day.

ECOLOGY

Environment any (Shadow Plane)
Organization solitary, gang (2–5), family (6–13 plus 1 shadow giant mystic and 1 shadow giant soldier), or company (14–33 plus 1 shadow giant soldier)

Members of an ancient species that has long inhabited the Shadow Plane, shadow giants are laconic and tend keep to themselves. They emerge from obscurity rarely and only to gather victims for sacrifice in profane rites. These elaborate religious ceremonies are led by shamans on stepped obsidian pyramids and inevitably conclude in a bacchanal of bloody sacrifice. An average shadow giant stands 15 feet tall and weighs 2,400 pounds. Most have gray skin and pale hair.

By tapping into ancient agreements, beings with connections to the Shadow Plane can bind shadow giants to certain tasks. Often set upon enemies, used as shock troops in wider conflicts, or tasked to guard important places, shadow giants find these pacts a source of comfort, and, driven by pride and a sense of duty, they doggedly strive to complete their contracts.

Section 15: Copyright Notice

Starfinder Adventure Path #12: Heart of Night © 2019, Paizo Inc.; Authors: Saif Ansari, with Tracy Barnett, Stephen Glicker, Thurston Hillman, Owen K.C. Stephens, and James L. Sutter