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Gremlin, Ship Glitch

Ship Glitch Gremlin CR 1

XP 400
CE Small fey
Init +3; Senses detect tech (starships and their integrated systems only), low-light vision; Perception +5
Aura disaster (30 ft.)

DEFENSE HP 14

EAC 11; KAC 12
Fort +3; Ref +3; Will +4
Defensive Abilities void adaptation; Immunities fire; Resistances cold 5; SR 12

OFFENSE

Speed 30 ft., climb 30 ft., fly 60 ft. (Ex, clumsy)
Melee attach +3 or bite +3 (1d4+1 A & P; critical corrode 1d4) or wing +3 (1d4+1 B; critical knockdown)
Multiattack attach –3, bite –3 (1d4+1 A & P; critical corrode 1d4), and wing –3 (1d4+1 B; critical knockdown)
Spell-Like Abilities (CL 2nd; ranged +2)

1/daygrease (DC 14), hold portal, overheat (DC 14)
At willdancing lights, energy ray (electricity or fire only), ghost sound (DC 13)
Constantdetect tech (starships and their integrated systems only)

STATISTICS

Str +0; Dex +3; Con +1; Int +0; Wis +1; Cha +2
Skills Acrobatics +5 (–3 to fly), Computers +5 (+10 to use starship systems), Engineering +10, Piloting +10
Languages Aklo, Common
Other Abilities spaceflight, stellar stowaway

SPECIAL ABILITIES

Aura of Disaster (Ex)

Whenever an attack against a ship glitch gremlin fails to affect the gremlin for any reason while any part of a starship is within 30 feet of the gremlin and within range of the attack (including any time the gremlin is on board a starship), the attack ricochets wildly to cause damage to the ship and its systems. A randomly determined starship system becomes one step more damaged. (If the damaged system is life support, rather than the normal effect, a 10-foot-radius of the gremlin’s choice within the ship becomes a zero-gravity environment until the life support system is patched or repaired.) In addition, spilled oil or debris falls in 1d4 5-foot-squares of the gremlin’s choice within 30 feet, creating difficult terrain or cover as the gremlin prefers.

Stellar Stowaway (Ex)

In starship combat, a ship glitch gremlin on board a ship can cause havoc at the end of its ship’s turn. It attempts an Engineering check against the same DC to patch a damaged starship system; if it succeeds, it causes the ship system of its choice to function as if one step more damaged until the end of starship combat. If that system is already critical, another randomly chosen system is degraded this way instead.

ECOLOGY

Environment any or vacuum
Organization solitary, pair, or flock (3–12)

Gremlins are fey spirits intimately tied to technological malfunctions. One variety of gremlin, called glitch gremlins, is especially common (and feared) in societies with advanced technology. Both computer glitch gremlins and ship glitch gremlins demonstrate remarkable single-mindedness in their pursuit of mayhem as they find new and more frustrating ways to make technology break, glitch, or fail.

Section 15: Copyright Notice

Starfinder Alien Archive 2 © 2018, Paizo Inc.; Authors: Alexander Augunas, Kate Baker, John Compton, Adam Daigle, Brian Duckwitz, Eleanor Ferron, Amanda Hamon Kunz, James Jacobs, Mikko Kallio, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Mark Moreland, Matt Morris, Adrian Ng, Joe Pasini, Lacy Pellazar, David N. Ross, Stephen Rowe, Chris Sims, Owen K.C. Stephens, James L. Sutter, and Russ Taylor.