Fomalhaut CR 16
EAC 30, KAC 32
Fort +20, Ref +20, Will +16
Defensive Abilities freedom of movement; DR 15/magic; Immunities cold, fire, mind-affecting effects, paralysis, sleep; SR 27
Speed 40 ft., fly 200 ft. (average)
Melee tail +31 (6d10+26 B plus grab)
Multiattack bite +25 (3d10+26 P), 2 fins +25 (3d10+26 S), tail +25 (3d10+26 B plus grab)
Space 20 ft.; Reach 20 ft. (25 ft. with bite)
Offensive Abilities constrict (tail, 3d10+26 B), meteor strike
Spell-Like Abilities (CL 19th)
6th (1/day)—control gravity (DC 24), gravitational singularity, regenerate, snuff life (DC 24)
5th (3/day)—call cosmos, greater remove condition, greater synaptic pulse (DC 23)
4th (at will)—death ward, mind thrust (DC 22)
Meteor Strike (Su)
Fomalhaut can summon a giant, flaming meteorite as a standard action. The meteor orbits Fomalhaut and can be used as protection or as a weapon.
As a shield, the meteor provides a +4 deflection bonus to Fomalhaut’s AC and a 139 +4 resistance bonus to its saving throws.
Fomalhaut can send the meteor hurtling at foes as a swift action. The meteorite has a range of 100 ft. and explodes in 30-ft. spread. The meteor does 19d8 damage, half bludgeoning and half fire (Reflex DC 22 half ). Creatures within the blast radius who fail their save are also knocked prone and buried under the resulting rubble, requiring a DC 22 Strength check to break free. Creatures not buried in the rubble can help free one buried creature as a full action without needing to make a Strength check. Characters take 1d6 points of nonlethal damage per minute while buried. If such a character falls unconscious, he must make a DC 15 Constitution check each minute. If it fails, he takes 1d6 points of lethal damage each minute until freed or dead.
Fomalhaut can survive in the void of outer space. It flies through space at incredible speeds.
Although exact travel times vary, a trip within a single solar system normally takes 3d20 hours, while a trip beyond normally takes 3d20 days (or more, at the GM’s discretion)— provided Fomalhaut knows the way to its destination.
Environment any vacuum
Fomalhaut’s scaled hide resembles earth and rock. A meteor slowly orbits his gargantuan serpentine body.
Fomalhaut is unpredictable, wanton destruction given form. It revels in visiting planets in the path of deadly asteroids and ravaging and plundering their societies just before the asteroid strikes. It leaves as suddenly as it appears, moving into orbit around the planet before the asteroid strikes. It likes nothing more than to watch a planet’s agony at the moment of impact and the destruction that occurs afterward.
Some scholars believe that Fomalhaut does more than seek out asteroids that intersect with planetary orbits; some suspect that it actively maneuvers and aims asteroids at unsuspecting planets. It stores its horde on a huge moon-sized asteroid large enough to destroy all life on any planet it strikes.
Fomalhaut is 60 ft. long and weighs just over 12,000 lb.
Fomalhaut prefers to lair in hollowed out asteroids, caves within ancient meteorite craters, and rocky or mountainous areas on planets that are directly in the path of planet-killing asteroids.
Source: It Came from the Stars Campaign Guide (Zombie Sky Press)
Starjammer Core Rulebook – Starfinder Edition © 2017 Open Gaming LLC; Authors: Peter K. Ullmann, Kirby Flake, John Starjammer – Starfinder Compatible Edition © 2017 d20pfsrd.com Publishing; Authors: Peter K. Ullmann, Kirby Flake, John Reyst, Troy Daniels, Michael McNeill, Manuel A. Oaxaca, Allen Snyder, Michael Ritter; Conversion to Starfinder by Tyler Beck, Kim Frandsen, Michael Ritter, Peter K. Ullmann.