Home >Game Mastering >Bestiary >Enemies by Type >Dragons >Star Beast >

Star Beast, Betelgeuse

Betelgeuse CR 12

XP 19,200
LE Huge dragon (star beast)
Init +5; Senses blindsight (emotion) 60 ft., dragon senses; Perception +25

DEFENSE

HP 200
EAC 26, KAC 28
Fort +16, Ref +16, Will +13
Defensive Abilities freedom of movement; DR 5/magic; Immunities cold, fire, mind-affecting effects, paralysis, sleep; Resistances acid 30; SR 23

OFFENSE

Speed 40 ft., fly 200 ft. (good)
Melee tail +26 (6d4+20 B plus grab)
Multiattack bite +20 (3d4+20 P), 2 fins +20 (3d4+20 B), tail +20 (3d4+20 B plus grab)
Space 15 ft.; Reach 10 ft. (15 ft. with bite)
Offensive Abilities breath of the void, constrict (tail, 3d4+20 B)
Spell-Like Abilities (CL 14th)

4th (1/day)—corrosive haze (DC 19), greater invisibility
3rd (2/day)—irradiate (DC 18), haste, nondetection, slow (DC 18)
2nd (at will)—fog cloud, mirror image

STATISTICS

Str +8, Dex +5, Con +4, Int +3, Wis +3, Cha +3
Skills Acrobatics +25, Intimidate +25, Mysticism +25, Stealth +25
Languages Aklo, Common, Draconic, Overcommon, Sylvan
Other Abilities starflight

SPECIAL ABILITIES

Breath of the Void (Su)

Betelgeuse can breathe a 50-ft. cone of frigid, suffocating darkness as a standard action usable every 1d4 rounds. The cone does 9d6 cold damage (DC 19 Reflex save for half). Any opponent failing the Reflex save must also make a DC 19 Fortitude save or begin to suffocate. On the target’s next turn, the target falls unconscious and is reduced to 0 hp. One round later, the target drops to –1 hp and is dying. One round after that, the target dies. Each round, the target can make another Fortitude save to end this effect.

This additional effect only affects living creatures that must breathe. It is impossible to defeat the effects of this spell by simply holding one’s breath—if the victim fails the initial saving throw, the air in its lungs is extracted.

Starflight (Su)

Betelgeuse can survive in the void of outer space. It flies through space at incredible speeds. Although exact travel times vary, a trip within a single solar system normally takes 3d20 hours, while a trip beyond normally takes 3d20 days (or more, at the GM’s discretion)—provided Betelgeuse knows the way to its destination.

ECOLOGY

Environment any vacuum
Organization solitary

Vivid scales that seem to ooze an inky darkness cover this star beast from head to tail.

Betelgeuse lies between the light and darkness of space—it is the airless void of space incarnate. It rarely speaks, and when it does, it is never above a whisper. Its personality is cold and aloof, and it is considered distant even by star beast standards. Betelgeuse prefers to use stealth and its control over darkness and shadow to gain the advantage over foes.

All star beasts have a treasure horde that they hide in strange and often deadly locations.

Betelgeuse’s horde is hidden on the perpetual dark side of a non-rotating frozen moon. The treasures are buried deep within the icy caverns of the moon.

Betelgeuse is 60 ft. long and weighs just over 12,000 lb.

Betelgeuse prefers to lair in areas of complete darkness: the frozen dark side of a moon, the event horizon of black holes, and planetary masses floating in solar systems whose star has long since burned out.

Source: It Came from the Stars Campaign Guide (Zombie Sky Press)

Section 15: Copyright Notice

Starjammer Core Rulebook – Starfinder Edition © 2017 Open Gaming LLC; Authors: Peter K. Ullmann, Kirby Flake, John Starjammer – Starfinder Compatible Edition © 2017 d20pfsrd.com Publishing; Authors: Peter K. Ullmann, Kirby Flake, John Reyst, Troy Daniels, Michael McNeill, Manuel A. Oaxaca, Allen Snyder, Michael Ritter; Conversion to Starfinder by Tyler Beck, Kim Frandsen, Michael Ritter, Peter K. Ullmann.