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Dragonkin

Dragonkin CR 9

XP 6,400
Dragonkin soldier
LN Large dragon
Init +6; Senses darkvision 60 ft., low-light vision; Perception +17

DEFENSE

HP 142 RP 4
EAC 25; KAC 27
Fort +14; Ref +12; Will +10
Immunities fire, paralysis, sleep

OFFENSE

Speed 40 ft., fly 120 ft. (Ex, average)
Melee thunderhead dragonglaive +22 (2d8+15 S & E) or bite +22 (2d6+15 P)
Ranged tactical magnetar rifle +18 (2d8+9 P)
Space 10 ft.; Reach 10 ft. (15 ft. with dragonglaive)
Offensive Abilities breath weapon (30-ft. cone, 9d6 F, Reflex DC 16 half, usable every 1d4 rounds), charge attack, fighting styles (blitz, guard)

STATISTICS

Str +6; Dex +2; Con +5; Int +0; Wis +1; Cha +3
Skills Piloting +22, Intimidate +17, Acrobatics +17
Languages Common, Draconic
Other Abilities armor training, keep fighting (2d6+9 HP), partner bond
Gear advanced iridishell, tactical magnetar rifle with 50 longarm rounds, thunderhead dragonglaive with 1 battery (20 charges)

SPECIAL ABILITIES

Partner Bond (Ex)

A dragonkin can form a permanent bond with one willing non-dragonkin creature. Once this bond is made, a dragonkin cannot form another partner bond unless its current partner dies. A dragonkin and its partner can communicate with each other as if they both had telepathy with a range of 100 feet. In combat, when a dragonkin is within 30 feet of its partner, both creatures roll initiative checks separately and treat the higher result as the result for both of them.

ECOLOGY

Environment any
Organization solitary, bonded pair (1 and 1 partner), patrol (3–6 bonded pairs), wing (7–14 bonded pairs)

Dragonkin are smaller and more humanoid than their true dragon cousins, yet more intelligent than brutish drakes and wyverns.

Probably the greatest distinguishing feature of the dragonkin is their near-magical ability to bond with a non-dragonkin partner, traditionally a ryphorian. Living and working together— and often training to complement each other in combat—a dragonkin and his partner can develop such a deep bond that they begin to literally read each other’s thoughts, allowing them to act with perfect synchronization.

Dragonkin live according to tradition, yet those who make their homes in the cramped quarters of ships and space stations have a diminished ability to fly—a fact that drives a wedge between traditionalists and the newer breed, the latter of which claim that a good starship provides the only wings they need.

Dragonkin tend to be intimidatingly stoic to strangers but loyal and fun with their friends. While the Skyfire Legion has an unusually heroic code of ethics for a mercenary unit, dragonkin in general are no more good or evil than humans, finding their own religious or moral codes or simply doing whatever it takes to protect their friends and families. While legionaries don’t like to admit it, many dragonkin (and even their humanoid partners) are perfectly happy working for the chromatic-run corporations, conducting shady operations and making sure humanoids remain properly cowed. Dragonkin have a particularly complicated relationship with the vesk, as the normally aggressive reptilian race have ancient religious scriptures claiming that the spirits of the greatest warriors would be reincarnated elsewhere in a form suspiciously similar to the dragonkin, and thus vesk have always treated dragonkin with respect and deference, even when their two systems were at war.

The average terrestrial dragonkin is 15 to 20 feet long and weighs roughly 2,000 pounds, while the spacefaring variety can be as small as half that size.

Dragonglaives

A modern take on the traditional weapon of the dragonkin, the dragonglaive is a polearm in which the large slashing blade is electrified via embedded circuitry. These weapons are generally so heavy that they can be used only by Large creatures or creatures with Strength modifiers of at least +4.

Dragonglaives (Two-Handed Advanced Melee Weapons) Uncategorized Level Price Damage Critical Bulk Special
Dragonglaive, basic 4 2,000 1d8 S & E 2 Powered (capacity 20, usage 1), reach
Dragonglaive, thunderhead 8 9,000 2d8 S & E 2 Powered (capacity 20, usage 1), reach
Dragonglaive, stormstrike 12 34,000 3d8 S & E 2 Powered (capacity 20, usage 1), reach
Dragonglaive, skyshatter 16 160,000 8d8 S & E 2 Powered (capacity 20, usage 1), reach
Dragonglaive, wyrmlord 19 525,000 13d8 S & E 2 Powered (capacity 20, usage 1), reach
Section 15: Copyright Notice

Starfinder Alien Archive © 2017, Paizo Inc.; Authors: John Compton, Adam Daigle, Crystal Frasier, Amanda Hamon Kunz, Jason Keeley, Jon Keith, Steve Kenson, Isabelle Lee, Lyz Liddell, Robert G. McCreary, Mark Moreland, Joe Pasini, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, and Josh Vogt.