Home >Game Mastering >Bestiary >Creatures by Type >Constructs >Robots >

Robot, Infiltration Unit

Infiltration Unit CR 5

XP 1,600
Robot operative
N Medium construct (technological)
Init +7; Senses darkvision 60 ft., low-light vision; Perception +12

DEFENSE HP 65

EAC 19; KAC 20
Fort +2, Ref +5, Will +6
Defensive Abilities cloaking field, evasion, holographic clone; Immunities construct immunities

OFFENSE

Speed 40 ft.
Melee survival knife +11 (1d4+5 S)
Ranged frostbite-class zero pistol +13 (1d6+5 C, crit staggered)
Offensive Abilities debilitating trick, trick attack +3d8

STATISTICS

Str +0, Dex +5, Con —, Int +2, Wis +3, Cha +1
Skills Acrobatics +17, Computers +17, Stealth +17
Languages Common
Other Abilities unliving
Gear Estex II armor suit, survival knife, frostbite-class zero pistol with 2 batteries

ECOLOGY

Environment any
Organization solitary

Infiltration units are highly specialized humanoid constructs designed for stealth insertion, data retrieval, and occasionally assassination. These robots are agile, intelligent, and programmed with maximum autonomy. Their hardware features unique holographic projectors that can cloak them in a stealth field or create images to distract opponents.

Section 15: Copyright Notice

Fielo’s Guide to Known Space Robots of Known Space Copyright © 2017, Paul Stefko. Author Paul Stefko