Infiltration Unit CR 5
DEFENSE HP 65
EAC 19; KAC 20
Fort +2, Ref +5, Will +6
Defensive Abilities cloaking field, evasion, holographic clone; Immunities construct immunities
Speed 40 ft.
Melee survival knife +11 (1d4+5 S)
Ranged frostbite-class zero pistol +13 (1d6+5 C, crit staggered)
Offensive Abilities debilitating trick, trick attack +3d8
Str +0, Dex +5, Con —, Int +2, Wis +3, Cha +1
Skills Acrobatics +17, Computers +17, Stealth +17
Other Abilities unliving
Gear Estex II armor suit, survival knife, frostbite-class zero pistol with 2 batteries
Infiltration units are highly specialized humanoid constructs designed for stealth insertion, data retrieval, and occasionally assassination. These robots are agile, intelligent, and programmed with maximum autonomy. Their hardware features unique holographic projectors that can cloak them in a stealth field or create images to distract opponents.
Fielo’s Guide to Known Space Robots of Known Space Copyright © 2017, Paul Stefko. Author Paul Stefko