Home >Game Mastering >Bestiary >Enemies by Type >Constructs >Robots >

Robot, Hellreaver Automaton

Hellreaver Automaton CR 19

XP 204,800
LE Huge construct (evil, lawful, technological)
Init +9; Senses darkvision 60 ft., low-light vision; Perception +32

DEFENSE HP 415

EAC 33; KAC 35
Fort +18, Ref +18, Will +14
Defensive Abilities fast healing 15; DR 15/good and magic; Immunities construct immunities; Resistances acid 10, fire 10, cold 10; SR 30

OFFENSE

Speed 30 ft.
Melee gore +34 (10d6+30 P plus 5d6 F)
Multiattack 4 punches +28 (3d12+30 B plus 1d12 F)
Ranged hellfire +31 (8d8+19 F)
Space 15 ft.; Reach 15 ft.

STATISTICS

Str +11, Dex +9, Con —, Int +3, Wis +4, Cha +6
Skills Athletics +37, Survival +32
Languages Common, Infernal
Other Abilities unliving

SPECIAL ABILITIES

Hellfire (Su)

As an attack, the hellreaver automaton can shoot a blast of hellfire at a single target. This attack has a range increment of 120 ft. The blast acts as if it had the unholy fusion.

ECOLOGY

Environment any (usually a lawful evil plane)
Organization Solitary, pair, or squad (3-4)

The endless forges of the Nine Hells don’t just turn out blood-drinking swords and black iron armor anymore. Hellreaver automatons are the epitome of infernal robotics, walking siege engines sent in advance of the devils’ armies to weaken or even crack surface installations. Hellfire licks out around the automaton’s fists and the thick, curling horn on its head, and every seam and joint glows furiously.

Section 15: Copyright Notice

Fielo’s Guide to Known Space Robots of Known Space Copyright © 2017, Paul Stefko. Author Paul Stefko