Emergency Medibot CR 15
DEFENSE HP 306
EAC 29; KAC 30
Fort +11, Ref +14, Will +16
Immunities construct immunities
Speed 30 ft.
Melee sedative injection +27 (5d8+17 nonlethal, crit stunned)
Space 10 ft.; Reach 10 ft.
Spell-Like Abilities (CL 15th)
Str +2, Dex +5, Con —, Int +5, Wis +9, Cha +7
Skills Life Science +31, Medicine +31
Other Abilities unliving
Specialized Equipment (Ex)
The emergency medibot is always considered equipped with a medical lab without requiring free hands or taking up any Bulk.
Emergency medibots are a mainstay of spacefaring militaries. These units deploy to the battlefield and serve as mobile triage centers. The medibot’s rising pillar includes technomagical apparatuses capable of curing many combatants at once or even resuscitating a single high-value soldier who has very recently died. The pillar glows blue while these effects are charged, and switches to a dull green when they are depleted.
Even without this magical healing, the emergency medibot possesses all of the equipment and consumables of a full medical laboratory. It has multiple manipulator arms and can treat any injured being placed within 10 ft. The medibot is programmed with a version of the healer’s oath, meaning it will attempt to render medical assistance to anyone it can safely treat.
The equipment inside an emergency medibot can be salvaged with a successful DC 37 Medicine check, yielding a full medical laboratory.
Fielo’s Guide to Known Space Robots of Known Space Copyright © 2017, Paul Stefko. Author Paul Stefko