Coastal Patrol Unit CR 7
XP 3,200
N Medium construct (aquatic, technological)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +19
DEFENSE HP 100
EAC 19; KAC 20
Fort +4, Ref +8, Will +7
Immunities construct immunities
OFFENSE
Speed 40 ft., swim 60 ft.
Melee slam +16 (1d8+9 B)
Ranged water jet +16 (1d8+7 B)
STATISTICS
Str +2, Dex +5, Con —, Int +0, Wis +4, Cha -2
Skills Athletics +19, Sense Motive +14, Stealth +14, Survival +19
Languages Common
Other Abilities amphibious, unliving
SPECIAL ABILITIES
Water Jet (Ex)
As a ranged attack, the coastal patrol unit can shoot a jet of water with a range increment of 30 ft. This attack targets EAC, and on a hit, the target must make a DC 17 Reflex save or be pushed 10 ft. away and knocked prone.
Water Walking (Ex)
The coastal patrol unit can move on the surface of water as if it were solid ground, but using their full swim speed.
ECOLOGY
Environment coastal regions
Organization solitary
Cities on the countless oceans across countless worlds need regular patrols to safeguard their waters from threats on, beneath, and above the surface. Coastal patrol units are specialized robots that are often deployed in this capacity, forming tight nets around major ports. Their main armament is a powerful pump that draws water into a jet capable of knocking exposed crew off of target vessels.
Fielo’s Guide to Known Space Robots of Known Space Copyright © 2017, Paul Stefko. Author Paul Stefko