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Robot, Astral Avenger

Astral Avenger CR 17

XP 102,400
LN Medium construct (extraplanar, technological)
Init +11; Senses darkvision 60 ft., low-light vision; Perception +29

DEFENSE HP 340

EAC 31; KAC 33
Fort +17, Ref +17, Will +16; DR 7/—; Immunities construct immunities

OFFENSE

Speed 30 ft., fly 60 ft. (Su, perfect)
Melee punch +29 (6d12+25 B)
Ranged plasma blast +32 (8d6+17 F & E)

STATISTICS

Str +8, Dex +11, Con —, Int +1, Wis +5, Cha +2
Skills Athletics +34, Medicine +29, Mysticism +34, Survival +34
Languages Common
Other Abilities unliving

SPECIAL ABILITIES

Axiomatic Strikes (Su)

Damage from the astral avenger’s punch and plasma blast powers bypasses DR/lawful and ignores the energy resistance of chaotic dragons and chaotic outsiders.

Plasma Blas (Su)

As an action, the astral avenger can fire a plasma blast as a ranged attack at a single target. This attack has a range increment of 100 ft.

ECOLOGY

Environment any (usually the Astral Plane)
Organization solitary

The astral avenger is manufactured by various lawfully aligned civilizations on the Astral Plane to hunt and destroy chaotic beings. On occasion, these robots follow their quarries through portals to the Material Plane, arriving on various worlds or stations. Their programming rarely leaves room for compromise, and anyone who stands between an astral avenger and its task may be considered a valid target.

Section 15: Copyright Notice

Fielo’s Guide to Known Space Robots of Known Space Copyright © 2017, Paul Stefko. Author Paul Stefko