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Protocite Reclaimer

Protocite Reclaimer CR 3

XP 800
N Medium construct (technological)
Init +2; Senses darkvision 60 ft., low-light visionPerception +8


HP 40
EAC 14; KAC 16
Fort +3; Ref +3; Will +0
Immunities construct immunities
Weaknesses sunlight dependency


Speed 30 ft., climb 30 ft.
Melee claw +12 (1d6+7 S plus grab)
Ranged polyfluid volley +10 (explode [15 ft., 1d6 B plus entangled 1d4 rounds, DC 12])
Offensive Abilities grind


STR +4; DEX +2; CON —; INT +1; WIS +0; CHA +0
Skills Athletics +13, Stealth +8
Languages Noma (can’t speak any language); shortwave 100 ft.
Other Abilities unliving


Grind (Ex)

A reclaimer’s grinding mouthparts can tear any material to shreds. If a reclaimer starts its turn grappling a creature, it can use a full action to grind into the creature, dealing 6d6 slashing damage (Fortitude DC 12 half) and applying the wound critical hit effect (save DC 12).

Polyfluid Volley (Ex)

A reclaimer can repurpose its polyfluid extruder, normally used for transferring that raw material, to lob thick globs of the substance at enemy creatures. This attack has a range increment of 20 feet.

Shortwave (Ex)

A protocite can communicate wirelessly. This acts as telepathy, but only with other creatures with this ability or constructs with the technological subtype.

Sunlight Dependency (Ex)

Protocites are solar-powered constructs, although they can function at reduced capacity away from light. In areas of darkness, protocites gain the sickened condition.


Environment any (Noma)
Organization solitary, pair, or crew (3–6)

Section 15: Copyright Notice

Starfinder Adventure Path #15: Sun Divers © 2019, Paizo Inc.; Authors: Joe Pasini, with Judy Bauer, Lacy Pellazar, Owen K.C. Stephens, and Linda Zayas-Palmer.