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Golem, Meteorite

Meteorite Golem CR 16

This humanoid figure is double in size and composed mostly of silicate minerals that have melted to it while they were free-floating objects in space. When in alternative form it disguises as an asteroid field.

XP 76,800
N Huge construct (magical, shapechanger)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +28

DEFENSE HP 300

EAC 30; KAC 32
Fort +16, Ref +16, Will +12; DR 15/adamantine; Immunities construct immunities, magic
Weaknesses rust vulnerability

OFFENSE

Speed 30 ft.
Melee slam +30 (6d10+27)
Space 15 ft.; Reach 15 ft.
Offensive Abilities magnetic attraction

STATISTICS

Str +10, Dex +5, Con —, Int —, Wis +7, Cha -5
Skills Acrobatics +28, Athletics +28, Stealth +33
Other Abilities asteroid field, mindless

Meteorite Golem (Asteroid Field Form)

N Gargantuan construct (magical, shapechanger, swarm)
Init +0; Senses darkvision 60 ft., low-light vision; Perception +0

DEFENSE HP 300

EAC 30; KAC 32
Fort +16, Ref +16, Will +12; DR 15/adamantine; Immunities construct immunities, magic, swarm immunities
Weaknesses rust vulnerability

OFFENSE

Speed 30 ft., fly 20 ft. (Su, average)
Melee swarm attack (3d10+11)
Space 20 ft.; Reach 0 ft.

STATISTICS

Str -5, Dex +0, Con —, Int —, Wis +0, Cha -5
Skills Acrobatics +28, Athletics +28, Disguise +20, Stealth +33; Racial Modifiers +5 Disguise
Other Abilities asteroid field, mindless

SPECIAL ABILITIES

Asteroid Field (Su)

As a swift action, a meteorite golem can expand into a field of tumbling rocks, ice chunks, metal junk and other space debris becoming a swarming mass of Tiny objects.

The meteorite golem gains the swarm subtype, and its space is considered difficult terrain. Its size increases one step, but reach becomes 0.

The golem drops any items carried as well as any items stuck to it. It maintains its defensive abilities but loses its magnetic attraction ability.

The meteorite golem replaces its slam attacks for a swarm attack that deals 3d10+10 damage.

It gains a fly speed of 20 ft. and +20 racial bonus to Disguise checks to appear as an asteroid field. This transformation is considered a move action. As a full action that provokes an attack of opportunity, the meteorite golem can pull itself back together, regaining its humanoid form.

Immunity to Magic (Ex)

A meteorite golem is immune to spells or spell-like abilities that allow spell resistance. In addition, certain spells and effects function differently against it, as noted below.

  • A magical attack that deals electricity damage slows a meteorite golem (as the slow spell) for 3 rounds, with no saving throw.
  • A magical attack that deals fire damage breaks any slow effect on the golem and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points.
  • A meteorite golem gets no saving throw against fire effects.
  • A meteorite golem is affected normally by rust attacks, such as those of a rust monster.

Magnetic Attraction (Su)

As a swift action, a meteorite golem can choose to attract metal for one round. It may make free grapple combat maneuver attempts on all creatures wearing metal armor or free disarm combat maneuver attempts on all creatures using metal weapons within 10 feet of the golem. The golem suffers no penalty to the combat maneuver for being unarmed or for not having hands free and does not draw an attack of opportunity. Any weapons disarmed become stuck to the golem, and it requires a successful disarm combat maneuver attempt against the golem to pry it off. However, any metal weapon used against the meteorite golem gains a +2 bonus to attack and damage for one round.

Vulnerability to Rust (Ex)

A meteorite golem is affected by rust attacks, such as that of a rust monster.

ECOLOGY

A meteorite golem has a huge humanoid body made from iron-nickel, stone, rock, amino acids, pre-solar grains, and organic matter. Sections of the golem are comprised of chondrite (often considered to be “the building blocks of the planets”). As with other golems, they are incapable of thinking on their own, and are thus under control of the one that created them. They are created as guardians and keepers and can be given specific orders to guard a specific locale, item, or object or to attack a specific creature or type of creature.

The average meteorite golem stands about 15 feet tall and weighs 5000 pounds. The meteorite golem’s features are rough and imperfect with sponge like holes mixed with solid stone, rock, and metal chunks. It has no discernible ears, nose, or mouth. Meteorite golems wear no clothing and never carry weapons, relying instead on their slam attacks and swarm. A meteorite golem cannot speak or make any vocal noise, nor does it have any distinguishable odor.

When encountered while in their alternate form as an asteroid field, the meteorite golem acts like a typical asteroid field until they are close enough to enter melee combat. If encountered while in humanoid form, the golem will use its magnetic attraction ability while engaging in melee. On the second turn of combat, after a full attack they will switch to their asteroid field alternate form to take advantaged of the combatants pulled close into their field. If the swarm attack proves to be ineffective against combatants, the meteorite golem will switch back to their humanoid form.

Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.