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Clockwork Assassin Drone

Clockwork Assassin Drone CR 3

XP 800
N Tiny construct (magic, technological)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +13

DEFENSE HP 30

EAC 14; KAC 15
Fort +2, Ref +6, Will +2; DR 5/—; Immunities construct immunities
Weaknesses vulnerable to electricity

OFFENSE

Speed 30 ft., fly 50 ft. (Ex, perfect)
Melee sting +9 (1d4+5 P plus poison cache)
Offensive Abilities poison cache

TACTICS

Morale If reduced to less than 15 Hit Points, the drones will withdraw in an attempt to preserve their recordings.

STATISTICS

Str +2, Dex +4, Con —, Int +0, Wis +1, Cha +0
Skills Engineering +13, Sleight of Hand +8, Stealth +13, Survival +8
Languages Common (cannot speak)
Other Abilities recording, winding

SPECIAL ABILITIES

Poison Cache (Ex)

The clockwork assassin drone can carry a dose of poison among its inner workings, to be injected with its sting. Extracting any unused doses of poison from a disabled drone takes one minute and a successful DC 23 Engineering check. On a failed check, the poison is instead destroyed. These particular drones are outfitted with blue whinnis.

Recording (Ex)

A clockwork assassin drone can record whatever it can detect its vision and hearing, recording up to 2 hours of images and sounds before filling its data banks. These recordings can be played back on command, the drone projecting a three-dimensional image of the data, including recorded audio. The recording can skip forward or back as desired by whoever commands the drone.

Winding (Ex)

Clockwork creations, must be wound up before they animate. The creator of a clockwork crafts a unique key for each creation.

This key is typically inserted into the clockwork’s back and turned clockwise to wind it. Turning the key counterclockwise has the effect of winding the machine down, though only a willing (or completely helpless) machine will allow itself to be unwound in this way, meaning either its creator or someone its creator has specifically designated can normally do so. Since each key is totally unique, construction of a new key (or bypassing a key entirely) requires a successful Engineering check (DC = 20 + the clockwork’s CR).

Some clockwork spies are modified for infiltration and assassination, armed with deadly poison and more sophisticated surveillance equipment than ordinary models.

Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.