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Anacite Laborer

Anacite Laborer CR 7

XP 3,200
LN Medium construct (technological)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +19

DEFENSE

HP 100
EAC 19; KAC 20
Fort +4; Ref +4; Will +8
Immunities construct immunities
Weaknesses sunlight dependency

OFFENSE

Speed 40 ft.
Melee plasma cutter +16 (1d8+12 F)
Ranged electrical burst +14 (1d8+7 E)

STATISTICS

Str +5; Dex +2; Con —; Int +4; Wis +0; Cha +0
Skills Computers +19, Engineering +19, Piloting +14, Stealth +14
Languages Common; shortwave 100 ft.
Other Abilities reconfigure, unliving

SPECIAL ABILITIES

Reconfigure (Ex)

Anacite laborers are capable of adapting and improving their designs. An anacite laborer has a number of built-in abilities equal to its (CR divided by 3 (minimum 1), chosen from the list below. An anacite laborer can change these abilities by spending 1 uninterrupted hour for each ability it wants to change. The anacite laborer must also have access to an appropriate workspace for the duration. An ability can be gained only once unless stated otherwise. In addition, modifications other than those listed here might exist.

  • Advanced treads that increase its base speed to 60 feet.
  • A sensor that grants blindsight (vibration) 120 feet.
  • Elongated arms that extend its reach by 5 feet.
  • A modified chassis that grants a burrow, climb, or swim speed equal to its base speed. This ability can be taken multiple times. Its effects do not stack. Each time it is taken, it applies to a new movement type.
  • Reinforced systems granting resistance 10 against a single energy type (acid, cold, electricity, fire, or sonic). This ability can be taken multiple times. Its effects do not stack. Each time it is taken, it applies to a new energy type.
  • Specialized plating that increases its AC by 2.

Shortwave (Ex)

An anacite can communicate wirelessly. This acts as telepathy, but only with other creatures with this ability or constructs with the technological subtype.

Sunlight Dependency (Ex)

Anacites are solar-powered constructs, although they can function at reduced capacity away from light. In areas of darkness, they gain the sickened condition.

ECOLOGY

Environment any
Organization solitary, pair, or crew (3–8)

Section 15: Copyright Notice

Starfinder Alien Archive © 2017, Paizo Inc.; Authors: John Compton, Adam Daigle, Crystal Frasier, Amanda Hamon Kunz, Jason Keeley, Jon Keith, Steve Kenson, Isabelle Lee, Lyz Liddell, Robert G. McCreary, Mark Moreland, Joe Pasini, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, and Josh Vogt.