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Zurkhan Adviser

Zurkhan Adviser CR 20

XP 307,200

NE Medium aberration
Init +4; Senses darkvision 120 ft., arcane sight; Perception +34

DEFENSE

HP 395 RP 7
EAC 34, KAC 35
Fort +17, Ref +17, Will +24q
DR 10/—; Immune cold, disease, fire, impenetrable mind; Resist acid 20, electricity 20, sonic 20; SR 20
Special Defenses invisibility

OFFENSE

Speed 60 ft.; fly 60 ft.
Melee zurkhan blade +30 (12d6+25 S)
Ranged plasma pistol, blue star (5d8+20 E&F)
Offensive Abilities phase shot, zurkhan blade
Spell-Like Abilities (CL 20th)

Constant—mind blank, true seeing

Technomancer Spells Known (CL 20th)

6th (3/day)—control gravity (DC 29), Greater resistant armor, interplanetary teleport, mind thrust (DC 29)
5th (6/day)—control machines (DC 28), Greater dispel magic, synapse overload (DC 28)
4th (at will)—mind probe (DC 27), resilient sphere

STATISTICS

Str +5, Dex +4, Con +5, Int +12, Wis +3, Cha +9
Skills Diplomacy +34, Mysticism +39, Perception +34
Other Abilities spell cache, cache capacitor 3 (arcane sight, flight, see invisibility, included in statistics)
Languages Aboleth, Abyssal, Aklo, Common, Daemonic, Draconic, Dwarven, Elder Thing, Elven, Giant, Gnome, Goblin, Infernal, Orc, Reptoid, Shobhad, Triaxian, Undercommon, Yithian; telepathy 300 ft., truespeech

SPECIAL ABILITIES

Cache Capacitor (Su)

A zurkhan adviser can expand its spell cache into a cache capacitor. As part of regaining its spells each day, a zurkhan adviser can cast a up to three spells into its spell cache and gain its effect continuously for 24 hours. A zurkhan adviser’s cache capacitor can hold any of the following spells: arcane sight, darkvision, detect radiation, disguise self, flight (spell level 3rd), keen senses, lesser resistant armor, life bubble, see invisibility, spider climb, or tongues.

Phase Shot (Su)

A zurkhan adviser can expend 1 Resolve Point to fire a single shot from his blue star plasma pistol (or any other small arms) at a target known to him within 40 ft. The shot travels straight to the target, passing through any nonmagical barrier in its way, ignoring hardness and Hit Points (any magical barrier, such as a wall of force, stops the shot). This ability negates cover and concealment modifiers, but otherwise the attack is rolled normally.

Spell Cache (Su)

A zurkhan adviser creates a spell cache that allows it to store and access spells. The zurkhan adviser does not need its spell cache to cast spells, but once per day, it can activate its spell cache to cast any one spell it knows and is capable of casting.

ECOLOGY

Environment any
Organization solitary, pair or squad (6-10)

A cloaked figure with mostly red skin that has sharp teeth and claws holding a blade in its hand.

Zurkhan advisors stand around 7 feet tall and weigh 300 lbs. Zurkhan advisors are the spellcasters of the zurkhan sent to worlds the zurkhan may want to conquer.

Section 15: Copyright Notice

Starjammer – Starfinder Compatible Version © 2017 Open Gaming LLC; Authors: Peter K. Ullmann, Kirby Flake, John Starjammer – Starfinder Compatible Edition © 2017 d20pfsrd.com Publishing; Authors: Peter K. Ullmann, Kirby Flake, John Reyst, Troy Daniels, Michael McNeill, Manuel A. Oaxaca, Allen Snyder, Michael Ritter; Conversion to Starfinder by Tyler Beck, Kim Frandsen, Michael Ritter, Peter K. Ullmann.