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Tauslek CR 1

The carapace of this large centipede-like creature is black and green, with snapping mandibles as its four alien eyes radiate a spectrum of rainbowcolored light like backlit prisms.

XP 400
N Small aberration
Init +4; Senses darkvision 60 ft.; Perception +5


EAC 11; KAC 13
Fort +3, Ref +3, Will +3
Immunities mind-affecting effects


Speed 20 ft., climb 20 ft.
Melee bite +7 (1d6+3 P plus prism venom)
Offensive Abilities steal memories


Str +2, Dex +0, Con +1, Int –4, Wis +0, Cha +4
Feats Step Up
Skills Athletics +10, Stealth +5
Languages Aklo
Other Abilities voice mimic


Voice Mimic (Ex)

A tauslek can perfectly imitate voices of any creature and gains a +8 racial bonus on Bluff checks to duplicate a voice (including accents and speech patterns) it has listened to for at least 10 minutes. It cannot replicate language-dependent abilities or effects and doesn’t speak a language it doesn’t already know, though it can replicate the sound thereof. A creature listening to the mimicry can attempt a Sense Motive check opposed by the tauslek’s Bluff check to recognize the mimicry; if the listener isn’t familiar with the person being imitated, it takes a –8 penalty on its check.

Steal Memories (Ex)

When a tauslek kills an enemy with its bite attack, it can extract the memories and Intelligence of its victim as a free action. It temporarily gains an Intelligence modifier equal to its victim, all languages the victim spoke, and an equivalent total skill bonus for all skills based on mental ability scores (Intelligence, Wisdom, and Charisma) which the victim had when they died (including skills like Sense Motive and Bluff). These benefits last 24 + 2d12 hours, after which they fade entirely. Despite this advantage, tausleks are strictly limited in their capacity to utilize certain skills due to their physical form. The tauslek also gains familiarity with a victim’s past, their relationships with other creatures, and a sense of their personality. This awareness does not govern the tauslek’s actions, but may be used to trick its intended prey. Tausleks never gain spells, spell-like abilities, or other special abilities or class abilities the victim may have had.

If a tauslek slays additional creatures while benefiting from this ability, it continues to acquire more memories, but only maintains the single highest Intelligence score and skill bonuses of the creatures it devours (that is, it keeps the highest total skill bonus of any skill thus far, but never compounds them).

Furthermore, devouring another victim with an Intelligence score of 6 or higher (or an equivalent modifier) resets the duration on all of the personalities it has subsumed. When the tauslek reverts to normal, it loses all its stolen personalities and bonuses at once. This ability has no affect on spells which require a victim’s soul to restore them to life, as the tauslek only acquires a copy of the stolen memories.

Prism Venom

Type poison (injury); Save Fortitude DC 10; Track Wisdom; Frequency 1/round for 6 rounds; Cure 1 save


Environment temperate ruins/dungeons or underground
Organization solitary, pair, community (3–10)

Communities of tauslek prefer remote nesting sites, located within a short distance of well-traveled roadways or small settlements. Intellect absorbed by slain prey imparts the tauslek with enough insight to seek shelter back at their nest. By the time their boosted mental capacity wears off, the now animalistic urges drive it to seek further sustenance, thus repeating the cycle. Complications often arise during these hit-and-run tactics when it slays adventurers and community guardians attempting to route them.

More often than not, the tauslek use the newly acquired memories from such encounters to take advantage of what their would-be killers know to inflict further harm on the communities which sent them.

A tauslek matriarch is a nightmare to behold, a ravenous beast eager to carry off prey and devour its mind one memory at a time. Weighing nearly 500 pounds, it manages to permanently retain some of its stolen intellects, able to call on specific memories from its subconscious when necessary. A matriarch lives well beyond the hunting instincts of an animal, because it doesn’t merely hunt to survive, lusting instead for power, the savored intellects to improve itself, and the shared insights to terrorize others. As such, they prefer to grab lone opponents and retreat with them into cover where they can consume the memories of a held foe. Once it slays this initial target, the matriarch then uses the stolen memories to coax the creature’s remaining allies into an ambush, where it repeats the process.

Enhancing its own frightening reputation, tauslek matriarchs create a temporary bond with those infected by the poison of its kind, able to perform subtle sinuous motions to captivate those succumbing to the poison’s effects.

The tauslek were first discovered by jagdaline explorers on a forgotten world many centuries ago. Since then, they’ve been subjected to repeated research and experimentation with the tauslek’s unusual ability to acquire memories and intellects spawning a number of bio-engineered technologies pertaining to memory extraction and manipulation. Young tausleks are roughly the size of a small dog, while the more advanced matriarchs rival a large horse. They most closely resemble centipedes with two scintillating eyes and a fierce set of mandibles capable of piercing armor. The plates of their carapace are green and outlined in black towards the end of their length.

Although tausleks may appear as vermin, an adult matriarch proves far more cunning than any low-order animal, one of the many advantages it uses to hunt sentient prey. In rural areas, tausleks have enough presence of mind to attack less dangerous children, while avoiding guard animals and more mindful adults.

Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.