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Tardigrade, Toxic

Toxic Tardigrade CR 11

Covered in thick, ropy vines, this creature rises out of the swamp, spewing toxic spittle from its fanged maw.

XP 12,800
NE Large aberration
Init +8; Senses darkvision 60 ft.; Perception +20

DEFENSE

HP 180 RP 5
EAC 24, KAC 25
Fort +10, Ref +10, Will +16
Immunities poison

OFFENSE

Speed 40 ft.
Melee claw +20 (4d6+14 B and S)
Multiattack 4 claws +14 (2d6+14 B and S plus poison)
Ranged toxic spew +23 (3d8 +11 A)
Space 10 ft.; Reach 5 ft.
Special Attacks poison (DC 20; frequency 1/round.; effect 1 Con; cure 1 save)

STATISTICS

Str +3, Dex +8, Con +5, Int +0, Wis +1, Cha -4
Feats Diehard
Skills Acrobatics +20, Athletics +20, Intimidate +20, Perception +20, Stealth +25
Other Abilities skinbreather

SPECIAL ABILITIES

Toxic Spew (Ex)

The toxic tardigrade can eject a sticky glob of concentrated acidic mucous up to a range of 60 feet.

ECOLOGY

Environment any
Organization solitary or pair

Exceptionally vicious creatures, toxic tardigrades prefer to live in wet, temperate environments, but can be found anywhere.

They have shiny black carapaces, dark green skin, and attack from ambush whenever possible.

Section 15: Copyright Notice

Starjammer Core Rulebook – Starfinder Edition © 2017 Open Gaming LLC; Authors: Peter K. Ullmann, Kirby Flake, John Starjammer – Starfinder Compatible Edition © 2017 d20pfsrd.com Publishing; Authors: Peter K. Ullmann, Kirby Flake, John Reyst, Troy Daniels, Michael McNeill, Manuel A. Oaxaca, Allen Snyder, Michael Ritter; Conversion to Starfinder by Tyler Beck, Kim Frandsen, Michael Ritter, Peter K. Ullmann.