Steam Tardigrade CR 12
Skin slick with moisture, this creature’s muscles ripple as it moves gracefully to the side, taking measure of you.
HP 200 RP 5
EAC 26, KAC 28
Fort +14, Ref +14, Will +13
Resistances fire 10
Speed 40 ft.
Melee claw +25 (6d4+20 B and S)
Multiattack 4 claws +19 (3d4+20 B and S)
Space 15 ft.; Reach 10 ft.
Special Attacks steam breath (60-ft. cone, 13d6 F, DC 19, usable every 2d4 rounds, see below)
Steam Breath (Su)
Once every 2d4 rounds as a standard action, a steam tardigrade can breathe a 60-foot cone of scalding steam, dealing 13d6 points of fire damage to all creatures struck (Reflex DC 19 halves). This steam then hangs in the air for 1 round after the tardigrade creates it. Creatures in the area of effect or that enter the area take an additional 6d6 points of fire damage the second round (Reflex DC 19 negates). In addition, the cloud of steam acts as the spell fog cloud, with a caster level equal to the tardigrade’s HD.
Environment warm forest, plains, or hills
Organization solitary, pack (2-6), or herd (7-12)
This hulking beast has a tendency to drool, even though it is relatively playful when not threatened. It has charcoal skin and white eyes, and its powerful muscles ripple as it charges toward its prey.
Starjammer Core Rulebook – Starfinder Edition © 2017 Open Gaming LLC; Authors: Peter K. Ullmann, Kirby Flake, John Starjammer – Starfinder Compatible Edition © 2017 d20pfsrd.com Publishing; Authors: Peter K. Ullmann, Kirby Flake, John Reyst, Troy Daniels, Michael McNeill, Manuel A. Oaxaca, Allen Snyder, Michael Ritter; Conversion to Starfinder by Tyler Beck, Kim Frandsen, Michael Ritter, Peter K. Ullmann.