Solar Tardigrade CR 20
This magnificent beast is bathed in flames that do not seem to burn it. It seems to sniff at something before launching out into the void.
HP 465; RP 7
EAC 35, KAC 37
Fort +21, Ref +21, Will +19
Immunities cold, fire
Speed 40 ft., fly 100 ft. (good)
Melee claw +34 (11d10+32 B and S plus 2d10 F)
Multiattack 4 claws +28 (8d6+32 B and S plus 2d10 F)
Space 20 ft.; Reach 15 ft.
Special Attacks breath weapon (60-ft. cone, 21d6 F, DC 25, usable every 1d4 rounds; 1 hex range in space)
A solar tardigrade can survive in the void of outer space. It flies through space at incredible speeds. Although exact travel times vary, a trip within a single solar system normally takes 3d20 hours, while a trip beyond normally takes 3d20 days (or more, at the GM’s discretion)— provided the tardigrade knows the way to its destination.
Environment any vacuum
It is difficult to miss solar tardigrades, as they have jet black skin, but their bodies are awash with flickering flames. They often camp out on asteroids or bask in the heat corona near to a star.
Starjammer Core Rulebook – Starfinder Edition © 2017 Open Gaming LLC; Authors: Peter K. Ullmann, Kirby Flake, John Starjammer – Starfinder Compatible Edition © 2017 d20pfsrd.com Publishing; Authors: Peter K. Ullmann, Kirby Flake, John Reyst, Troy Daniels, Michael McNeill, Manuel A. Oaxaca, Allen Snyder, Michael Ritter; Conversion to Starfinder by Tyler Beck, Kim Frandsen, Michael Ritter, Peter K. Ullmann.