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Tardigrade, Ice

Ice Tardigrade CR 9

Blending in nearly perfectly with the snows around it, you almost miss the monster before it lunges for you.

XP 6,400
N Large aberration
Init +4; Senses darkvision 60 ft.; Perception +22

DEFENSE

HP 145; RP 4
EAC 22, KAC 24
Fort +11, Ref +11, Will +10
Resistances cold 10

OFFENSE

Speed 40 ft.
Melee claw +21 (2d10+15 B and S)
Multiattack 2 claws +15 (1d10+15 B and S), slam +15 (1d10+15 B), tentacles +15 (1d10+15 B)
Space 10 ft.; Reach 5 ft.

STATISTICS

Str +6, Dex +4, Con +3, Int -1, Wis +0, Cha -4
Feats Endurance
Skills Intimidate +17, Perception +22, Survival +17, Stealth +17 (+21 in icy/snowy environments)
Other Abilities frostblending, skinbreather

SPECIAL ABILITIES

Frostblending (Ex)

Ice tardigrades gain a +4 bonus to Stealth checks in icy or snowy environments.

ECOLOGY

Environment cold forest or plains
Organization solitary or pack (2-6)

Ice tardigrades are difficult to see in the snow, with their white and blue skin and craggy features. They lack the two anterior legs that other tardigrades possess, but they are even more ferocious, and will attack or scavenge for prey in their barren, icy territories.

Section 15: Copyright Notice

Starjammer Core Rulebook – Starfinder Edition © 2017 Open Gaming LLC; Authors: Peter K. Ullmann, Kirby Flake, John Starjammer – Starfinder Compatible Edition © 2017 d20pfsrd.com Publishing; Authors: Peter K. Ullmann, Kirby Flake, John Reyst, Troy Daniels, Michael McNeill, Manuel A. Oaxaca, Allen Snyder, Michael Ritter; Conversion to Starfinder by Tyler Beck, Kim Frandsen, Michael Ritter, Peter K. Ullmann.