Ice Tardigrade CR 9
Blending in nearly perfectly with the snows around it, you almost miss the monster before it lunges for you.
HP 145; RP 4
EAC 22, KAC 24
Fort +11, Ref +11, Will +10
Resistances cold 10
Speed 40 ft.
Melee claw +21 (2d10+15 B and S)
Multiattack 2 claws +15 (1d10+15 B and S), slam +15 (1d10+15 B), tentacles +15 (1d10+15 B)
Space 10 ft.; Reach 5 ft.
Str +6, Dex +4, Con +3, Int -1, Wis +0, Cha -4
Skills Intimidate +17, Perception +22, Survival +17, Stealth +17 (+21 in icy/snowy environments)
Other Abilities frostblending, skinbreather
Ice tardigrades gain a +4 bonus to Stealth checks in icy or snowy environments.
Environment cold forest or plains
Organization solitary or pack (2-6)
Ice tardigrades are difficult to see in the snow, with their white and blue skin and craggy features. They lack the two anterior legs that other tardigrades possess, but they are even more ferocious, and will attack or scavenge for prey in their barren, icy territories.
Starjammer Core Rulebook – Starfinder Edition © 2017 Open Gaming LLC; Authors: Peter K. Ullmann, Kirby Flake, John Starjammer – Starfinder Compatible Edition © 2017 d20pfsrd.com Publishing; Authors: Peter K. Ullmann, Kirby Flake, John Reyst, Troy Daniels, Michael McNeill, Manuel A. Oaxaca, Allen Snyder, Michael Ritter; Conversion to Starfinder by Tyler Beck, Kim Frandsen, Michael Ritter, Peter K. Ullmann.