Home >Game Mastering >Bestiary >Enemies by Type >Aberrations >

Hallajin

Hallajin CR 17

XP 102,400
CN Large aberration
Init +5; Senses blindsight (thought) 120 ft., darkvision 60 ft., sense through (thought); Perception +29

DEFENSE

HP 280
EAC 31; KAC 30
Fort +15; Ref +15; Will +22
Defensive Abilities incorporeal, searing mind; Immunities advanced immunities; SR 28
Weaknesses vulnerable to electricity

OFFENSE

Speed fly 120 ft. (Ex, perfect)
Melee energy surge +25 (8d6+17 F)
Ranged energy surge +27 (4d8+17 F)
Space 10 ft.; Reach 10 ft.
Spell-Like Abilities (CL 17th; melee +25)

1/daycontrol gravity (DC 26), gravitational singularity (DC 26)
3/day—greater synaptic pulse (DC 25), retrocognition, synapse overload (DC 25), telekinesis (DC 25)
At willconfusion (DC 24), mind probe (DC 24)

STATISTICS

Str —; Dex +5; Con +8; Int +11; Wis +8; Cha +5
Skills Culture +34, Mysticism +34
Languages Their native language, telepathy 120 ft. and telepathy (anywhere on same plane, other hallajins only).
Other Abilities light leap, shining form

SPECIAL ABILITIES

Advanced Immunities (Ex)

Hallajins are immune to bleed, disease, mind-affecting effects, paralysis, poison, sleep, and stunning. They are also immune to ability damage, ability drain, exhaustion, fatigue, negative levels, and nonlethal damage.

Energy Surge (Ex)

A hallajin can concentrate its glowing form into deadly flaming energy to make either melee or ranged attacks. Its ranged energy surge attack has a range increment of 100 feet.

Light Leap (Su)

As a full action, a hallajin can teleport (as per teleport), except it can’t leave or enter an area enclosed by barriers of electrical energy.

Searing Mind (Ex)

The mind and spirit of a hallajin is so convoluted and energetic that direct contact with it via abilities like detect thoughts, mind link, or other spells or abilities that charm or dominate causes feedback of psychic energy. The creature contacting the hallajin’s mind takes 4d8+8 psychic damage (Will DC 24 half). This damage occurs each round a creature remains in contact with the hallajin’s mind. A hallajin using its telepathy on a creature doesn’t affect it in this way.

Shining Form (Ex)

A hallajin sheds light as per a beacon.

ECOLOGY

Environment any
Organization solitary

Hallajins can use their light leap ability to appear and vanish at will, fly swiftly, pass through material barriers, and cross vast distances in the blink of an eye. Early adepts of Arkanen discovered that hallajins either will not or cannot pass through intense electrical fields, and they found that electricity appears to cause hallajins pain— or at least that they recoil from it. Researchers theorize that electricity interferes in some way with the creatures’ energy matrices. This weakness provides a means of shielding against hallajin intrusions, although intense electrical energy fields also appear to draw the creatures’ attention, perhaps being especially visible to their senses.

Large concentrations of minds, particularly emotional ones, seem to likewise draw the creatures, and researchers must keep their minds carefully shielded with specialized armor or magical protections.

What hallajins want, if anything, is unclear. The little of their culture recovered from ancient ruins and brief interactions indicates that their advancement to their current form was part of an intentional cultural drive to attempt to reach collective godhood. Whether the creatures intentionally stopped at their current state or simply couldn’t progress any further remains unknown. Today, hallajins appear capricious and intensely curious, and their behavior is unpredictable.

They are almost always encountered singly, although small groups of them have been sighted in the distance. Yet despite their apparently solitary behavior, they remain in near-constant communication with others of their kind across vast distances. They don’t appear to understand or respond to any known spoken languages, and attempts to contact them telepathically usually end in disaster. The hallajins sometimes initiate contact, telepathically “speaking” in an unsettling chorus of voices to their listeners, but rarely say anything intelligible. Hallajins occasionally follow visitors to their home planets, exercising their telekinetic abilities to shift objects around or cause random poltergeistlike phenomena, sometimes dangerously. In a few cases, the energy beings turn suddenly hostile, attacking with bursts of searing energy or overloading victims’ minds.

Interestingly, hallajins appear incapable of recognizing mechanical constructs as anything but objects, even if such creatures are intelligent.

The unexplained behavior, strange powers, and eerie appearance of hallajins lead some intelligent creatures to revere them as examples of universal forces or enlightened beings. A few visiting scholars have started single-minded cults around the creatures, believing that hallajins hold the secrets to assisting corporeal beings in attaining a similarly evolved state, if only they can be persuaded to share them.

Due to their aberrant anatomy, it is incredibly difficult to determine the average size of a hallajin. Most scientists posit that they range from 14 to 20 feet in length and, as beings of energy, weigh next to nothing.

Section 15: Copyright Notice

Starfinder Alien Archive © 2017, Paizo Inc.; Authors: John Compton, Adam Daigle, Crystal Frasier, Amanda Hamon Kunz, Jason Keeley, Jon Keith, Steve Kenson, Isabelle Lee, Lyz Liddell, Robert G. McCreary, Mark Moreland, Joe Pasini, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, and Josh Vogt.