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Destrachan

Destrachan CR 8

The hunched, reptilian beast lopes on two clawed feet, its eyeless head dominated by a huge circular maw filled with jagged teeth.

XP 4,800
NE Large aberration
Init +5; Senses blindsight (sound) 100 ft.; Perception +21

DEFENSE HP 125

EAC 20; KAC 22
Fort +10, Ref +10, Will +9
Defensive Abilities protection from sonics; Immunities gaze attacks, visual effects, illusions, and attacks relying on sight; Resistances sonic 30

OFFENSE

Speed 30 ft.
Melee bite +19 (3d4+14 P) or claw +19 (1d10+14 S)
Multiattack bite +13 (3d4+14 P) and 2 claws +13 (1d10+14 S)
Space 10 ft.; Reach 5 ft.
Offensive Abilities destructive harmonics

STATISTICS

Str +6, Dex +1, Con +2, Int +1, Wis +4, Cha +1
Skills Athletics +16, Sense Motive +16, Stealth +16, Survival +16
Languages Common (can’t speak)

SPECIAL ABILITIES

Destructive Harmonics (Su)

Every 1d4 rounds, a destrachan can project a blast of sonic energy in a cone up to 80 feet long or in a 30-foot radius burst centered on itself as a standard action.

It can adjust the harmonics of its sonic cry to generate one of two different effects on targets within the area of effect but can only create one of these effects with each use of this ability.

Destruction: All creatures within the area of effect of the destructive harmonics take 9d6 sonic damage (DC 16 Reflex halves). If the destrachan wishes, this effect can instead deal nonlethal damage rather than sonic damage. Alternatively, the destrachan can target a single crystal, metal, stone, or wooden object within 80 feet with this attack; that object takes 9d6 sonic damage.

This damage is not halved when applied to the object’s hit points but is reduced by the object’s hardness. A magical or attended object can attempt a DC 16 Reflex save to halve the damage.

Pain: Rather than deal damage, the destrachan can cause intense pain and overwhelming sound to affect all creatures within the area. Targets in the area must succeed on a DC 16 Fortitude save to avoid being Stunned”>stunned for 1 round and deafened for 1d6 rounds.

Protection from Sonics (Ex)

A destrachan gains a +4 racial bonus to its EAC and on all saves against sonic attacks. It is immune to the effects of its own destructive harmonics. A destrachan whose sense of hearing is impaired is effectively blinded.

ECOLOGY

Environment underground
Organization solitary, pair, or pack (3–5)

Despite its bestial appearance, the destrachan is in fact a creature of cunning and cruel intellect that enjoys inflicting pain and viciously toying with its prey. It has no eyes, and is completely blind, but possesses a pair of complex, tripartite ears it can adjust to different levels of sensitivity to sound, allowing the destrachan to hunt in absolute darkness as if it were able to see.

Destrachans are carnivores, preferring to stalk and kill live prey, although they also feast on carrion. This habit serves them well, since they often kill more than they can immediately consume.

They often hunt in packs, using a complex series of clicks, shrieks, and whistles to communicate with each other. While destrachans cannot speak, they are capable of understanding spoken languages like the common tongue, and often take pleasure in their victims’ cries and pleas for mercy.

Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.