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Burrow God

Burrow God CR 5

XP 1,600
NE Large aberration (earth)
Init +2; Senses blindsense (vibration) 120 ft., darkvision 60 ft.; Perception +11

DEFENSE

HP 70
EAC 17, KAC 19
Fort +7, Ref +7, Will +6

OFFENSE

Speed 30 ft., burrow 50 ft., climb 10 ft.
Melee pincer +14 (1d6+10 B or P or S)
Space 10 ft.; Reach 5 ft.
Offensive Abilities ambush pit, earth spears

STATISTICS

Str +5, Dex +2, Con +3, Int +0, Wis -1, Cha -2
Skills Acrobatics +11, Athletics +16, Stealth +11 (+21 when underground)

SPECIAL ABILITIES

Ambush Pit (Ex)

A burrow god can spend 1 minute digging itself into the soil or other ground debris. It then waits for its blindsense to detect prey. When a creature comes within range, it can, as a full action, erupt from the ground and move up to twice its speed, making two attacks with its pincers at the end of this movement.

When dug in, the burrow god has improved cover, granting it a +10 bonus on Stealth checks.

Earth Spears (Ex)

A burrow god can spend 1 minute digging itself into rock, soil, or other ground debris. It then waits for its blindsense to detect prey. When a creature comes within range, it fires jagged bone projectiles from its back that lance up out of the ground. Each stalagmite-like projectile affects a five-foot square and tapers to a height of five feet. Every creature within a five-foot radius of the burrow god takes 2d6 points of piercing damage per square. Creatures that take up more than 1 square can be hit by multiple spears. The explosive growth can also trip foes. When the spears erupt from the ground, they to trip any targets that take damage from the spears, with a +2 bonus to the attack roll. Each additional earth spear beyond the first that strikes a single foe grants a +10 bonus on this attack roll. If the check is successful, the earth spears knock the foe prone. A successful DC 13 Reflex save halves the damage and prevents the trip attempt.

ECOLOGY

Environment any
Organization solitary, swarm (2-12)

Bone spears burst forth from the ground, impaling anything lurking above this stealthy beast.

Burrow gods are not truly gods, nor do they possess any divine power whatsoever. Their name comes from their ability to burrow into rocks and asteroids and attack from below the surface.

When they rise up to devour their prey, they have drab and sinewy bodies with six legs, and their abdomen is attached to the back of the creature’s body, protected by a hardened shell. The abdomen has dozens of jagged, bony projections protruding through holes in its shell. When above-ground, the burrow god lumbers forward with an ungainly gait and attempts to crush foes between its pincers, but it prefers to attack from below and is not often seen. A burrow god typically stands seven feet tall and weighs 650 pounds.

Section 15: Copyright Notice

Starjammer Core Rulebook – Starfinder Edition © 2017 Open Gaming LLC; Authors: Peter K. Ullmann, Kirby Flake, John Starjammer – Starfinder Compatible Edition © 2017 d20pfsrd.com Publishing; Authors: Peter K. Ullmann, Kirby Flake, John Reyst, Troy Daniels, Michael McNeill, Manuel A. Oaxaca, Allen Snyder, Michael Ritter; Conversion to Starfinder by Tyler Beck, Kim Frandsen, Michael Ritter, Peter K. Ullmann.