Built around a coilgun, this fighter can engage at long range, has better overall defense, speed and computer systems than the cheaper models. This model is often used by a better class of criminal and private security forces.
Speed 10; Maneuverability perfect (+2 Piloting, turn 0)
AC 17; TL 17
HP 30; DT —; CT 6
Shields basic 20 (forward 6, port 4, starboard 4, aft 6)
Attack (Forward) coilgun (4d4)
Power Core Micron Heavy (70 PCU); Drift Engine none; Systems MK1 mononode computer, budget short-range sensors, mk 4 armor, mk 4 defenses; Expansion Bays none Modifiers +1 any one check per round; +2 Piloting; +0 Computers
- Pilot gunnery +5, Piloting +12 (1 rank)
This ship was constructed with 40 Build Points.
A player might learn more about this ship by attempting a Computers check. A successful Computers check vs. the DCs listed below will reveal the indicated information.
|Tiny Interceptor Computer Check DC’S|
|DC 15||Tiny Interceptor; Speed 10, Perfect Maneuverability, Crew One.|
|DC 20||AC 17, TL 17, 30 Hull Points, 20 Shields, Power Core 70|
|DC 25||Forward facing coilgun DC 30 No Expansion Bays, No Escape Pods, No Cargo Bays.|
Galaxy Pirates – Pirate Fighter © 2017, Evil Robot Games; Authors: Paul Fields, Jim Milligan.