LE Huge starship
Speed 8; Maneuverability average (turn 3); Hyperspace 2 AC 32; TL 31
HP 255; DT 5; CT 51
Shields heavy 320 (forward 80, port 80, starboard 80, aft 80)
Attack (Forward) supergraser (2d8×10)
Attack (Turret) plasma cannon (5d12)
Offensive Abilities cataclysm
Skills Computers +34, Engineering +32, Piloting +32
Power Core Inferno Core (400 PCU) Hyperspace Engine Signal Booster; Systems basic long-range sensors, mk 10 armor, mk 11 defenses, self-destruct system; Expansion Bays none
Cargo Cavity (Ex)
A dhalochar has a sizable cavity within its body. This space can comfortably fit eight Large or smaller creatures (or four Huge creatures). Any creature inside is protected from the external environment, no matter how hostile, and can breathe as normal. A dhalochar has control over what enters and what leaves its cargo cavity. Entering or leaving a willing dhalochar requires a full action, during which the dhalochar cannot move.
Creatures cannot enter an uncooperative dhalochar, but they can try to escape from inside as if they were attempting to escape being grappled. Alternatively, some dhalochars have this cavity replaced with a device capable of generating minor passages to Hell. This grants them the ability to cast 6th-level planar binding as a spell-like ability once per hour (to a maximum number of times per day equal to the dhalochar’s Constitution modifier—nine times per day for most dhalochars), except they can call only devils.
Called devils aren’t trapped by this ability, and they aren’t forced to do the dhalochar’s bidding, though they are usually friendly to the dhalochar.
A dhalochar in starship form can crash-land on a planet, space station, or similar object (as long as that object is at least 10 times the devil’s size). This devastating landing deals 15d6+25 bludgeoning damage (no save) to creatures and objects in the area where the devil lands (a 30-foot-by-30-foot square) and 6d12+28 bludgeoning damage to all creatures and objects within 50 feet of the landing space (Reflex DC 24 half). If the dhalochar crash-lands on a planet with an atmosphere, the heat of entry adds 10d6 fire damage to the damage dealt. After using this ability, a dhalochar is stunned for 1d4 rounds and then transforms into its terrestrial form.
Devil Starship (Ex)
A dhalochar in starship form is still a living creature, though it engages only in starship combat. It has no crew, though it can still take engineer, gunner, pilot, and science officer actions using the skill bonuses listed above. Assume it has 14 ranks in the Computers, Engineering, and Piloting skills and a base attack bonus of +14. It ignores critical damage effects that affect life support, and critical damage effects that would be applied to the crew are applied to a random creature or object in the devil’s cargo cavity.