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Hybrid Equipment


    Hybrid equipment makes use of both technology and magic; though not necessarily in equal measure, both forces are crucial to the item’s function. Effects that modify or otherwise apply to magic or technological items also work when applied to hybrid items.


    In some cases, hybrid items may require charges. However, such charged hybrid items typically function in a different way from charged technological items, whose batteries must be recharged or replaced. A hybrid item’s charges are inherent to the construction of the item and can’t be replenished with generators or batteries. Charges for a hybrid item either refresh each day or never refresh, depending on the item.

    Wearing Hybrid Items

    Hybrid items you wear on your body count as magic items when you are determining how many you can use at once. You can wear only up to two total hybrid or magic items at a time for them to both function normally. Like for magic items, you cannot wear more than one of the same type of hybrid item except for rings. For instance, you could not wear both a mindlink circlet and a tiara of translocation. You cannot wear a magic item and hybrid item of the same type at the same time.

    Table: Hybrid Items
    Item Level Price Bulk
    Starstone compass 1 3 L
    Mindlink circlet, mk 1 2 1,600 L
    Efficient bandolier 4 2,000 L
    Psychic booster 4 2,000 L
    Digital harrow deck 5 3,500 L
    Mnemonic editor, mk 1 5 500 10
    Null-space chamber, mk 1 5 3,050 L
    Mindlink circlet, mk 2 8 11,000 L
    Null-space chamber, mk 2 9 12,250 L
    Mnemonic editor, mk 2 10 3,000 10
    Null-space chamber, mk 3 13 50,000 L
    Mindlink circlet, mk 3 14 78,000 L
    Mnemonic editor, mk 3 15 20,000 10
    Null-space chamber, mk 4 17 250,000 L
    Mnemonic editor, mk 4 20 125,000 10