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Flashblinders

Capacity: 1; Usage: 1

You can activate this upgrade as a move action to emit a strobe-like burst of radiance. All creatures other than you within 20 feet must succeed at a Reflex saving throw (DC = 10 + half the upgrade’s item level + your Dexterity modifier) or become blind for 1 round. A set of flashblinders recharges automatically after 1 minute.

Section 15: Copyright Notice

Starfinder Core Rulebook © 2017, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Amanda Hamon Kunz, Jason Keeley, Robert G. McCreary, Stephen Radney-MacFarland, Mark Seifter, Owen K.C. Stephens, and James L. Sutter, with Alexander Augunas, Judy Bauer, John Compton, Adam Daigle, Crystal Frasier, Lissa Guillet, Thurston Hillman, Erik Mona, Mark Moreland, Jessica Price, F. Wesley Schneider, Amber E. Scott, and Josh Vogt.