Adept at fighting in close-quarters, gnome scuttlers are perfect as a vessel-to-vessel strike team. They combine blinding speed with their skill and panache to devastate defenders and disable enemy vessels.
Prerequisites: This archetype may be only taken by an operative or a soldier, and the alternate class features can only replace operative or soldier class features.
2nd-Level Alternative Class Feature
Shatterstrike (Ex): One of the primary duties of a gnome scuttler is to render vessel systems inoperable, making it easier to capture an enemy spacecraft. He regains 1 Resolve Point if he causes any magical or technological item to gain the broken condition. He can gain this benefit no more than once per round, even if multiple items gain the broken condition.
4th-Level Alternative Class Feature
Corridor Warrior (Ex): At 4th level, while the scuttler is within 5 feet of a wall, he gains a +2 circumstance bonus to checks to overrun a foe. If he is within 5 feet of more than one wall, he instead gains a +4 circumstance bonus on checks to overrun a foe. This overrun attempt does not provoke an attack of opportunity.
6th-Level Alternative Class Feature
Gremlin’s Strike (Ex): At 6th level, a gnome scuttler can, as a standard action, target a construct, or an unattended magical or technological item with a wielded basic or advanced melee weapon that deals piercing damage, or a small arms weapon. When he does, the construct’s or item’s hardness is reduced by the gnome scuttler’s Dexterity bonus. On a critical hit, this reduction to hardness is doubled.
12th-Level Alternative Class Feature
Teeming Assault (Ex): At 12th level, the gnome scuttler can occupy the same square as any single ally of Small size or smaller. If the he and his ally are occupying the same square and attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.
18th-Level Alternative Class Feature
Disabling Drive (Ex): At 18th level, when a gnome scuttler hits a vessel system (such as an engine) with a wielded basic or advanced melee weapon or a small arms weapon, he can spend 2 Resolve Points to disable that system for 1d8 rounds. The system must succeed at a Fortitude saving throw (DC = 10 + 1/2 the scuttler’s level + the scuttler’s Dexterity modifier) or be disabled. If used on a construct, it only stuns the construct for 2 rounds if it fails its Fortitude saving throw.
Starjammer – Starfinder Compatible Version © 2017 Open Gaming LLC; Authors: Peter K. Ullmann, Kirby Flake, John Starjammer – Starfinder Compatible Edition © 2017 d20pfsrd.com Publishing; Authors: Peter K. Ullmann, Kirby Flake, John Reyst, Troy Daniels, Michael McNeill, Manuel A. Oaxaca, Allen Snyder, Michael Ritter; Conversion to Starfinder by Tyler Beck, Kim Frandsen, Michael Ritter, Peter K. Ullmann.